suz wrote:Sub-Human wrote:Well, Arcanum did have a button which let you organize your loot vertically or horizontally. In my opinion, with a few tweaks here and there, it could be just perfect.
DX:HR also had it, it not only made only the looting portion boring, it also messed up everything all over and you had to re-find stuff you want to use, the only redeeming quality of tetris in DX:HR - it had very few items.
Arcanum had shitloads of useful items, and the tetris "challenge" gone from "challenging" to "waste of time and boredom" at about the second time you've got inventory filled and you had to hunt and peck what to drop(because icons there hardly represent the item, even at endgame when you're familiar with some item graphics, in addition to the fact it randomly messed up item order as it pleased).
I hope WL2 will have lots of useful items, and inventory screen that's worth opening for something other than picking a different gun, but at the same time go with the less annoying weight-inventory rather than tetris play.
Sorry but this is on its the head, how is being faced with decisions in this context more boring then just a Grab All Button, and a 200 entry long list with a sort,scroll,scroll,scroll...
equipment being limited by is perfectly reasonable for any game, but what you basically is asking is for it to be easier to grab everything which can help you.
What really confounds me is how the scrounging dilemmas are more boring...while vacuuming the landscape is not.
Also...it comes a time when you reached your humongous limit, with 500 items to sort "scroll" through that is a much more annoying process then a 1-3 minutes simple sorting once in a while, which also can provide some challenging choices in what you must leave or toss.
