Moderator: Rangers
CaptainPatch wrote:Doing simple maintenance quickly gets tiresome and tedious = less fun. Something as simple as Fallout 3-style equipment repair (merging same or similar items to make ONE better condition item) would be tolerable, but pointedly less realistic. (No time is lost in the process.) I'd take loss of realism over tedium.
Rink wrote:in a singleplayergame where you have only one person to manage, it is ok to have weapons that run out and that you have to repair them. But if you manage more than one person in your party, then you will have enough work with not letting your guys run out of ammo.
If it still decided to make weapons have a condition bar, just make it easy to repair them even if you want to repair it with parts of a gun another party member is holding. Realism (you first have to walk over and exchange the weapons in a barter screen to the person that is able to repair the weapon, then this person has to repair them and then give it back to the person) is a lot of frustrating work and this only for maintaining what you already have. I would not like that, would you?

DarkTwinkie wrote:We love this and will have some mechanic of weapon wear. I can't agree more that it shouldn't be tedious though. There might be some skills/talents tied into it as well that help improve your ability to restore weapons.
Zombra wrote:CaptainPatch and I talk about this some in the Scarcity thread. A largely automated system that leaves out tedious clicking and sorting but at the same time engages your characters' skill sets. Check it out.
Balls Out 3 wrote:Personally, I've never felt that weapon degradation added much of anything to the game play.
Balls Out 3 wrote:Zombra wrote:CaptainPatch and I talk about this some in the Scarcity thread. A largely automated system that leaves out tedious clicking and sorting but at the same time engages your characters' skill sets. Check it out.
Now, if it was implemented like this, I could get behind it. It takes out all of the tedium, but still gives you that "realistic", wasteland-scarcity-feel.
Balls Out 3 wrote:Personally, I've never felt that weapon degradation added much of anything to the game play. Whether it be FO3 or Jagged Alliance, I can't think of a game where I actually liked it. It's not that I necessarily dislike it, it's just that it's one more thing to keep track of, and it's never really been much of a factor. It's just there. If it makes it in the game, well ok. I don't feel too strongly either way, but I also wonder, "why bother?". And if you wanted guns to jam unexpectedly during combat, you could tie it to character skill.
Balls Out 3 wrote:Zombra wrote:CaptainPatch and I talk about this some in the Scarcity thread. A largely automated system that leaves out tedious clicking and sorting but at the same time engages your characters' skill sets. Check it out.
Now, if it was implemented like this, I could get behind it. It takes out all of the tedium, but still gives you that "realistic", wasteland-scarcity-feel.
GodComplex wrote:That is a really really good idea.
CaptainPatch wrote:If there is a specific "Rest" task that the party can engage in, Maintenance of weapons and gear could be assumed to occur prior to Lights Out.
Zombra wrote:Assumed maintenance is a great idea. It would be cool if someone in the party carried tools, oil, etc. and automatically performed maintenance during downtime. If you run out of gun oil or other supplies, maintenance becomes impossible and your weapons can no longer be repaired. (Well, maybe with a fantastic roll)
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The Rangers rest for 8 hours.
Snake Vargas cleans and oils your weapons.
Snake Vargas's 9mm UZI has been restored to Good condition.
Angela Deth's .45 ACP has been restored to Good condition.
Critical success! Thrasher's Remington 870 Shotgun has been restored to Excellent condition!
Hell Razor's Combat Knife has been restored to Good condition.
Snake Vargas is running low on Gun Oil.
Snake Vargas's Maintenance skill has reached level 3!
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The Rangers rest for 8 hours.
Snake Vargas cleans and oils your weapons.
Snake Vargas's 9mm UZI has been restored to Good condition.
Snake Vargas has run out of Gun Oil!
Angela Deth's .45 ACP has not been maintained and remains in Pretty Crummy condition.

tuluse wrote:STALKER did weapon degradation really well and it tied in perfectly with the themes of the game.
DarkTwinkie wrote:We love this and will have some mechanic of weapon wear. I can't agree more that it shouldn't be tedious though. There might be some skills/talents tied into it as well that help improve your ability to restore weapons.
Ronin73 wrote:I think weapon jamming frequency is as far as it needs to go. In general I am against outright weapon breakage.
DarkTwinkie wrote:We love this and will have some mechanic of weapon wear. I can't agree more that it shouldn't be tedious though. There might be some skills/talents tied into it as well that help improve your ability to restore weapons.
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