ButchinMelancholy wrote:Well, I should have formulated it that way: "A cRPG isn't supposed to be a book nor a pen-and-paper's replica".
Initially Fallout was, and the Gold Box SSI games were; but the example was also of interactive (paper) books; I even had some books with RPG dice combat, where you would turn to a given passage depending on the outcome of the fight.
Also Hitchhiker's Guide [by Infocom] was basically a short interactive novella based on the novel.
...you should have understand it as an opposition between specific PC games and other kind of games.
And as you can note, I still maintain my other assertion because my explanations still stand (I hope you will understand why...
I guess I don't distinguish any 'opposition' in PC games; all I was noting was that PC games were not defined by interactivity where books (and board games
) were not. Nor were PC games never to replicate books... several games immediately came to mind (including Fallout). I even recall an interactive, realtime, text based adventure game where you play Bilbo Baggins, and the rest of the Dwarves and Gandalf follow along, and can even be talked to along the way. An interactive singleplayer "MUD" (with interactive combat) that paralleled the story of the Hobbit.
** Something that could be adapted to Wasteland 2 by the way.... Just consider how slick it could be if there was a text box like Wasteland had, but instead of statically calling out the 'play-by-play' from the Isometric window, or the highlights as was done in Fallout... What if the text box was a dynamic 'MUD' style stream of text that included NPC banter* (almost chat window style) and descriptions of their minor actions as well as combat tallying, and the fully supported option for entering text commands that were not part of the Isometric interface... To be able to type "Look" and get a textual description of the room; far "closer" and significantly more detailed than the ISO view affords ~and stat/skill based filtered.
But imagine that you could do this in the dark (the Iso-view being pitch black in the lower floors of an abandoned research facility). To be able to then type "Look", and get a description, that you bump against some storage lockers in the dark, You type "Open"+"Locker", and "Look in Locker", a description"; "Take"+"Lantern"+"Take Oil"; "Open Lantern"+"Fill Lantern"+"With"+"Oil"+"Light Lantern"+"With"+"Cigarette Lighter", and the result of the typed commands was the appearance of a dynamic lantern light equipped by the PC; showing a 12' radius of the area on the ISO veiw.
*Play Bard's Tale much?
*What if ~~Like Fallout, the NPC's were only voiced in a dialog interface, and the minor stuff only shown in the text box (or with floating text)?