Smejki wrote:Holy shit!
I want Wasteland to look like this - Stasis
That looks nice
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Gizmo wrote:*Question: Did the change of perspective in the GTA franchise affect the core gameplay of the series much? As much as (say...) the same change would affect a sequel to the original Mario Bros. game?
** Did the perspective change in GTA improve upon the core gameplay? (Note: I never played the original GTA, so I'm asking for informed opinions.)
dmazz wrote:In regards to GTA and Mario brothers we already have our answer. We have a fully 3D third person perspective version of both games in GTA IV and Super Mario 64.This change in perspective resulted in the latter two games becoming more immersive, interactive, complex and story based. Alot more expensive to make too.
"Immershun" is derogatory connotative.ButchinMelancholy wrote:"immersion" (correct spelling) by the way?
Foremost it's a game; nothing shouldn't interest you ~though not everything will interest everyone.dmazz wrote:...it hides all the little stuff that shouldn't interest you, like chests and shelves full of loot. I've always thought that was a cheap unrealistic gameplay mechanic.
Gizmo wrote:"Immershun" is derogatory connotative.ButchinMelancholy wrote:"immersion" (correct spelling) by the way?
ButchinMelancholy wrote:@Rzarkrusz Rowa: If you like arcade, "with no hassles" kind of games, you ought to think of something else...
ButchinMelancholy wrote:And what's your problem with "immersion" (correct spelling) by the way?
Rzarkrusz Rowa wrote:I voted for topdown. And by topdown I mean like in Wasteland. It's a good game fast to play. No slow movement animation. Combat is very fast. Good stuff. Efficient.
And it's not an anti-social nerdy game like these isometric cRPGs with their long waits for movement animation, with their immershun and real time outside combat.
Nothing happens until I make an action or decide to wait. I can effortlessly reply on IM while playing Wasteland. It's a very good feature.
Just let me quickly move with keyboard keys in a tactical scale (in opposition to the skirmish scale of Fallout) and don't try to occupy all my attention. Also, windowed mode.
Rzarkrusz Rowa wrote:Why? When I play Wasteland, the most time consuming thing is thinking what to do, not watching character animations (though to be honest, the thinking part probably no longer applies). Didn't you have similar experiences with it?
Rzarkrusz Rowa wrote:Not all games have to be about physically being there. Often a bit of distance is a good thing. For example when playing a humorous party-based cRPG.
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