Gizmo wrote:
this is a very good screenshot, thumbs up for that.
Moderator: Rangers
Gizmo wrote:
It could be done well, and not be Gauntlet.infestor wrote:if they are gonna go with the 90-degrees-perpendicular-to-the-ground-top-down view, they shouldn't bother at all. make it ASCII chars then. puh-lease!


Bonecrusher wrote:
this is a very good screenshot, thumbs up for that.

shamroxor wrote:Erg, as wonderful as both Eschalons were (looking forward to number 3!) the movement speed between combats was so very. verry. sloooww. This aspect could serve as an example of how not to do it if Wasteland2 gets a similar engine.

Sobboth wrote:

Tuco wrote:Sobboth wrote:
Well, this is exactly the kind of top down view I could not stand.
It's unbearable for a modern game, it doesn't matter how low in budget.
it's not pleasant to the sight, it's not particularly comfortable, it doesn't hold any practical advantage over an isometric view.
The Chaos Engine, on the other hand...
That was a sort of top down view I could easily dig in.
It has artistic merits, personality, and it looks "sort of cool".
I'm not sure it would be particularly cost effective, by the way.
Citronvand wrote:But now you are talking about the art-style.
Tuco wrote:Citronvand wrote:But now you are talking about the art-style.
Nope, I was specifically talking about the perspective.
Of course, I don't like the art style neither, but that's not the point.
Citronvand wrote:Then could you explain the difference? The only thing I see is that the characters in Chaos Engine doesn't really lie down on the ground.
Jp1138 wrote:I think the general design or art direction is more important than top-down or isometric: both can be great o horrible. I hope we get the great, of course
Tuco wrote:Citronvand wrote:Then could you explain the difference? The only thing I see is that the characters in Chaos Engine doesn't really lie down on the ground.
Well, *that* is the difference. Not a trivial one, as far as I'm concerned.
Generally speaking I agree with you.
But as I said, I see the top down as a perspective far more easy to "get wrong" if not supported by a good-enough art direction.

Epsilon wrote:Theres a finnish rpg in development at the moment, I forget what the name is. The designers name is "Ville or Vile" I believe. It's a top down 3d game the camera is fixed looking down on the player.
[..].
Citronvand wrote:Just came upon this picture and wanted to share it with you guys:
...
I think this is a great example how Wasteland 2 could look like in a top-down 2D perspective. They can always beef up the graphics/resolution a bit while keeping the perspective and art-style.
Tinkerbell wrote:Epsilon wrote:Theres a finnish rpg in development at the moment, I forget what the name is. The designers name is "Ville or Vile" I believe. It's a top down 3d game the camera is fixed looking down on the player.
[..].
Still Driftmoon or? Developers are finnish, game sounds good, looks got, top down makes me wanny cry and not buy
http://www.instantkingdom.com/driftmoon/
Citronvand wrote:Just came upon this picture and wanted to share it with you guys:
I think this is a great example how Wasteland 2 could look like in a top-down 2D perspective.
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