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happy04 wrote:...almost every rpg has loot laid somewhere that can break the game if you know about it already..,
snakeoil wrote:but there are many people who really explore every container possible and every last corner of the map, it wont hurt no one to give them something in return.
snakeoil wrote:but see sub, thats how its always done, you fight an enemy, you get loot. but there are many people who really explore every container possible and every last corner of the map
snakeoil wrote:in almost all rpgs special weapons or other items of highest value are always connected to missions, as a reward for a solved task. you almost never get a reward for one of the most beloved part of rpgs, looting the hell out of any possible container. i would love to find a hidden treasure of real gameplay value (something unique) just under some rock somewhere in the desert where only explorers travel by. just hide some unique items of great or funny use at some random spot/container on the map so explorers will finally get rewarded. just one or two unique items, but very useful ones.
i know there are many others that cant pass a container without looking inside...
Lucius wrote:snakeoil wrote:but see sub, thats how its always done, you fight an enemy, you get loot. but there are many people who really explore every container possible and every last corner of the map
When you are exploring, don't you say "Ooo, a cave lets see what's inside!" Kill everything inside and walk out with $122 more then you started with and say "what a waste!"
I would like, if there are locations not tied to any questlines, they should contain a reward suitable for the level of the content in the location.
Mutie_Later wrote:First off: Why does there have to be balance? What are you balancing? Who are you balancing?
I hate the word balance in a game. If Player A finds an alien ray gun under a rock, more power to him! Let him zap Player B to dust! Can't wait for it to become worthless when the power runs out! Then Players X and Y gun him down and fight over it! Then Player C comes along and wipes out the survivor of that and tada! New weapon!
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