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Industrial Titanium Clawer - Batch 3

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Industrial Titanium Clawer - Batch 3

Postby Crocapaw » January 28th, 2013, 8:27 pm

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This droid was once part of a parts assembly line before the holocaust, but know it roams the ruins breaking down abandoned machinery and unfortunate travellers that get in its way.

I finally finished my submission for this batch. I barely made it this time.... I had hoped to get something into the forum before the deadline for critiques, but technically I'm a day late according to my submission to the asset store. I guess I'm in the wrong time zone :?
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Re: Industrial Titanium Clawer - Batch 3

Postby GodComplex » January 28th, 2013, 8:33 pm

I really like the aesthetic of it all, but it looks like it's wearing a beret to me.
1/3 of my brain says blue radiation might be cool
1/3 says stop being overcritical
1/3 says a Baby Ruth could have prevented this situation
~Damoriel
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Re: Industrial Titanium Clawer - Batch 3

Postby Prime8brain » January 29th, 2013, 1:29 am

Nice!
Colour scheme fit very well for an industrial drone.

I should have read the description before I created my version :D
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Re: Industrial Titanium Clawer - Batch 3

Postby Crocapaw » January 29th, 2013, 8:40 am

Thanks for the comments.

@GodComplex I didn't even see the head as a beret until you said something. Kinda does look like it. I based the head design on the Chemcam of the Curiosity Rover that NASA put on Mars. The rest of the design is influenced by industrial robot arms.

@Prime3brain I'm glad you like the colors, I had such a hard time painting this thing. Titanium Clawers turned out to be more popular in the forums than I thought they would be! I really like the head design you did. Did you have a chance to finish texturing yours?
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Re: Industrial Titanium Clawer - Batch 3

Postby McDougle » January 29th, 2013, 3:20 pm

The head is fine as it is! :)

That way this robot has character and will stay remarkable within the game. 8-)

*can´t wait to encounter him and have a chat*
>When I said “no” I felt like a kid who had to stay inside and practice the piano while all his friends got to go eat ice cream and have awesome sex on the moon.<Pat Rothfuss
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Re: Industrial Titanium Clawer - Batch 3

Postby Kryptex » January 29th, 2013, 4:12 pm

I agree with what has been said above. Both assets are fantastic, and I can't wait to run into them :).
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Re: Industrial Titanium Clawer - Batch 3

Postby Boredom » January 30th, 2013, 2:16 am

I adore the overall design, but what really stands out is the fantastic texture work.

I don't think the 'beret' thing is a real issue. :D
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Re: Industrial Titanium Clawer - Batch 3

Postby GodComplex » January 30th, 2013, 2:48 am

Not so much an issue, just mentioning something that stuck out to me. If anything I think it adds a bit of silliness that works well with the overall Wasteland theme.
1/3 of my brain says blue radiation might be cool
1/3 says stop being overcritical
1/3 says a Baby Ruth could have prevented this situation
~Damoriel
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Re: Industrial Titanium Clawer - Batch 3

Postby ButchinMelancholy » February 1st, 2013, 8:18 am

Great work! :)
Really nothing more to say. :mrgreen:
What will change the world in the first place is not what we will do, but what we will refuse to do yet...
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Re: Industrial Titanium Clawer - Batch 3

Postby Crocapaw » March 1st, 2013, 8:40 am

Thanks for all the support guys, my Clawer was accepted this week :D

https://www.assetstore.unity3d.com/#/content/6700
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Re: Industrial Titanium Clawer - Batch 3

Postby CougarJo » March 1st, 2013, 9:24 am

Congratulations :D
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