Here is my take on the SlicerDicer model. It is a work in progress. It has 3466 tris, normal map baked from a higher resolution version and an ambient occlusion map which I am using as a placeholder for the texture map.
Here is a screen grab from the Unity3d editor window:

Here is a screen grab from the game in play mode:

Here is a turn-table animation I rendered from within Blender3d:
YouTube Video: SlicerDicer
Feed back on how well this complies with the style guide or more generally would be much appreciated.
Cheers,
Reece


