Some other points: if you had radiation poisoning or some kind of disease, normal healing stopped. If UNC, you would stay that way until healed by a NPC doctor. Also, when radioing in for promotions, UNC and worse players were skipped over. UNC and worse characters also couldn't access loot bags (naturally) and they couldn't be disbanded from the party alone. Radioactive squares didn't just give you rad sickness, they also did damage to you; frolicking in the radiation south of Darwin was a sure fire way to die. However, other environmental dangers, like traps or the Vegas land mines, wouldn't further damage anyone who was UNC or worse, which was a small blessing. Finally, dead characters (the PC didn't actually use DEC, it used a little skull picture) couldn't be disbanded at all except to bury them.
Medic was pretty hit or miss once you went beyond SER, and almost useless for MRT or COM. Doctor, even level 1, was exceptionally effective for any condition, but it usually only improved you by about 2 steps. Because of how deadly the game was, and how SER could quickly turn to DEC, I always made sure that every character had at least Medic 1. I still don't understand game guides saying that having 2 people with it was sufficient. With a bit of bad luck, you could easily end up with 3 CRT or worse characters, and if both your medics are in that group, you're gonna die before you reach a doctor.
Alwa nasci korliri das.