krellen wrote:IQ 24 and the 3 free skill points required to train it, IIRC.
ad1066 wrote:krellen wrote:IQ 24 and the 3 free skill points required to train it, IIRC.
I'm not talking about the requirements to train the skill, I'm talking about the bit before that, where 95% of characters that go into the simulator get kicked out with "Insufficient cochlear development" or something. I thought it was a DEX or AGI thing, but I've seen characters with high DEX and AGI get kicked as well.
-- Ben
Drool wrote:Because I never bother with Combat Shooting in PC playthroughs. I've had unlucky unjamming streaks, but also had people do so just fine without out it. I can't connect to Ausir's wiki at work, but he's got more information about the skill there. I'm still convinced that it was never programmed correctly, especially since it can only be bought during creation and is never raised in game. It feels like a testing skill, like NAMEAC and the Red Ryder were probably testing armor and weapon.
twilobyte wrote:wren wrote:I remember raising my combat shooting skill from 1 to like 5 or six.
Screenshots or it didn't happen![]()
I've played through countless times and have never seen Combat Shooting level up. Unless there is a specific weapon required that I never used, but I used them all..
krellen wrote:ad1066 wrote:krellen wrote:IQ 24 and the 3 free skill points required to train it, IIRC.
I'm not talking about the requirements to train the skill, I'm talking about the bit before that, where 95% of characters that go into the simulator get kicked out with "Insufficient cochlear development" or something. I thought it was a DEX or AGI thing, but I've seen characters with high DEX and AGI get kicked as well.
-- Ben
*shrug* I never had someone get kicked out, I guess.
wren wrote:If i remember right, i got one char from 1 to 4 in a single fight by having him shoot the scorpitron repeatedly with a clip pistol.
CaptainPatch wrote:I'm pretty sure that Silent Movement does nothing. If you try to use it as a Skill check to sneak past a foe that hasn't detected you yet, all you get is "Nothing happens."
Drool wrote:CaptainPatch wrote:I'm pretty sure that Silent Movement does nothing. If you try to use it as a Skill check to sneak past a foe that hasn't detected you yet, all you get is "Nothing happens."
It's a passive skill that runs in the background, not an active one you trigger (like Medic). Much like how Perception could detect things without you specifically using it (think the landmines in the second Funny Room). Without Silent Movement, you'll always wake up the guard in the Courthouse, which will lead to Danny Citrine being killed. It also helps with avoiding some of the guards in the Courthouse.
CaptainPatch wrote:wren wrote:If i remember right, i got one char from 1 to 4 in a single fight by having him shoot the scorpitron repeatedly with a clip pistol.
I think you are confusing Combat Shooting with Clip Pistol. Firing a weapon gains you improvement in _that_ weapon Skill. Fire an Uzi or Mac 10 a lot, and SMG goes up. AT weapons boost AT Skill. M19 gets you Rifle. Etc. My last party which had three generated PCs had each of them finish with Combat Shooting 1, but 6s and 7s in all of the weapon Skills.
Drool wrote:Not having a bugged skill with no apparent use would solve the problem too.
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