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The_A_Drain wrote:You either believed in the teams vision from the outset, or you didn't
The_A_Drain wrote:I've nothing further to add than what I said back yesterday but I will say this.
The few of you who've retracted pledges and are using that money in some mis-guided attempt to hold the project to ransom should be fucking ashamed of yourselves.
It's petty, self entitled and childish. You either believed in the teams vision from the outset, or you didn't and should wait until the game is out and you can verify if it's to your liking before you purchase.
I don't want a social feature at all, I'm vehemently against it. But I am confident that the delivered experience will be what I want, and more importantly that it lets the developers make the game they wanted to make.
alexlovesinxile wrote:Or you feel that social features are far outside the scope (or even purity) of the vision you thought you'd signed up for, and are no longer interested in supporting the product.
Maybe there's room there to argue that they aught to still chip in a little for the sake of indie development and DRM free gaming, but not even you are treating the Kickstarter campaign as pure charity - You still expect to be getting a product you want.
Infinitron wrote:Don't tell people what to do with their money.
The_A_Drain wrote: I expect to be getting a product.
The_A_Drain wrote: Whether it's 100% how I imagined is not relevant
The_A_Drain wrote: provided it's what the developers want to do with their game and they deliver a product.
The_A_Drain wrote: If the game were suddenly a 2D platformer I might agree with you, but a small ancillary social feature that has been expressly confirmed to be entirely optional is another thing.
The_A_Drain wrote: even if you want to pretend it's something other than charitable donation
The_A_Drain wrote: Brian Fargo himself is not taking a wage from the Kickstarter, which as far as I'm concerned gives him somewhere around $75,000 wiggle room to do whatever the heck he wants (average experienced designer wage for 2011 * 1.5 years) regardless of who likes it
The_A_Drain wrote: Once you've invested, it's no longer your money. The window of time only exists to prevent un-funded projects from taking peoples money only to have nowhere near enough funds to finish.
mercy1959 wrote:First of all let me say that I don't like the idea of "social" for W2 ! But Brian wrote with bold letters the word "optional", and then posted an update for the update.
At 2 million we will increase the staff to make the game more social so that it can become a more shared experience.
... that you want. Why the sudden reluctance to say so?
It's still a shift in vision, or inclusion of a vision, substantial enough to get explicit focus from Fargo, that some people did not intend to pay for.
alexlovesinxile wrote:Like for instance, a purchase not entirely excluding charity? Did I imagine that part of the donation tier I signed up for provides me a copy of the product I'm putting my dollar on the table for?
alexlovesinxile wrote:The window of time does not only exist to prevent people from taking others money. It exists to allow people the opportunity to withdraw their money. It may be a lame thing to do, which I think is more to the heart of the discussion here than some rather brutally moralized 'facts' about Kickstarter.
At 2 million we will increase the staff to make the game more social so that it can become a more shared experience. We like the concepts of dropping notes into the world for your friends who are playing the game, or perhaps we may allow you to send an item their way from Ranger center to help them out. We are fleshing out the ideas but intend to increase the social aspects of the game without diverting it from being an old school RPG and without hurting the balance.
Everyone remain calm....
There has been a lot of panic that any kind of element of sharing will ruin the classic old school RPG. I think some people are overreacting to the word "social" which I can kind of understand. But here is the bottom line. We will post a description of our thoughts in the forums and if YOU the fans still don't want it then we will not fight the majority. We can now get back to our normal shouting.
Though I couldn't care less about PS3 exclusive games, this discussion actually makes me want to try out this Demon's Souls. I like the idea of a very hard game with a lot of deathtraps occurring without any warning. Your only guide are remains of previous unfortunate adventurers. Without those, you're destined to be killed behind every corner. It sounds to me like an action, dynamic and challenging gameplay with a chance for a lot of comic situations. Sound cool and entertaining. I never played this game yet, so right now I'm rating just the idea, as I understood it from your comments. I don't know whether the actual game really feels this way.
The_A_Drain wrote:Once you've invested, it's no longer your money. The window of time only exists to prevent un-funded projects from taking peoples money only to have nowhere near enough funds to finish.
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