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Kickstarter Drive Update #6

Announcements and media coverage pertaining to Wasteland 2. Only moderators and inXile can make new threads on this forum.

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Re: Kickstarter Drive Update #6

Postby Ichkannnichtmehr » March 23rd, 2012, 5:13 pm

In my case it is not so much that I am against including a kind of "social" option.

I am against useing the limited funds available to including something that is not really a core feature of a RPG game.

Social functions, multiplayer, achivements etc. are all not something I care about, so I would rather have inXile include more content, more quests etc. in the game instead.
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Re: Kickstarter Drive Update #6

Postby SXX » March 23rd, 2012, 5:15 pm

PiPboy wrote:Honestly people are over reacting. If they don't want to use the Social compontent they don't have to. its so extremely simple as that.

For me, social functions are not compatible with RPG, and for lot people too.
And I don't want to give money for these functions.

People who love Dark Souls can stay and play on their consoles with all this social/achievements crap.
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Re: Kickstarter Drive Update #6

Postby Jack Dandy » March 23rd, 2012, 5:17 pm

Ichkannnichtmehr wrote:In my case it is not so much that I am against including a kind of "social" option.

I am against useing the limited funds available to including something that is not really a core feature of a RPG game.


Although I think people are generally over-reacting about this,
yours is is an argument I understand, and even agree with.
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Re: Kickstarter Drive Update #6

Postby SXX » March 23rd, 2012, 5:23 pm

Jack Dandy wrote:Although I think people are generally over-reacting about this

Because Fargo said about "Fucking angry birds" in his video, and now he said something about social experience... :roll:

Next time he can say "what about FPS experience" and cool 0-day DLC reward.
That isn't funny... really...
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Re: Kickstarter Drive Update #6

Postby MattC » March 23rd, 2012, 5:24 pm

I'm really, really happy about the news in this latest update.

First, the news that explicitly supporting the modding community, and providing modding tools straight from inXile, is a project goal. It was my #1 hope for Wasteland 2, but I didn't really expect it.

Then, the confirmation that Wasteland 2 will primarily be built as a single player game because Brian thinks a deep storyline is more important than multiplayer aspects. Maybe all you guys took single player and deep story for granted. I did not. I hoped, but wasn't sure.

All the freaking out about maybe being able to leave a note or trade an item to your Facebook friend via Ranger HQ baffles me. This is going to ruin the game? You're going to withdraw your pledge over it? Come on guys. Brian and crew, they get it. If they put sharing type features in they aren't going to suck or take away from the core game. Have a little faith.

Looking forward to 2013.
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Re: Kickstarter Drive Update #6

Postby Ichkannnichtmehr » March 23rd, 2012, 5:24 pm

Jack Dandy wrote:
Ichkannnichtmehr wrote:In my case it is not so much that I am against including a kind of "social" option.

I am against useing the limited funds available to including something that is not really a core feature of a RPG game.


Although I think people are generally over-reacting about this,
yours is is an argument I understand, and even agree with.


We are all very passionate about our chose hobby: gaming.

So tempers tend to flare a bit when issues such as this come up.
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Re: Kickstarter Drive Update #6

Postby Jack Dandy » March 23rd, 2012, 5:28 pm

SXX wrote:Because Fargo said about "Fucking angry birds" in his video, and now he said something about social experience... :roll:

Next time he can say "what about FPS experience" and cool 0-day DLC reward.
That isn't funny... really...


Now see, we don't even KNOW what he was exactly thinking about putting in.
I'd say let them form a more grounded/less vague idea, present them to us in a poll, and if people still won't want it, they'll downvote it in the poll and that'll be the end of that. Simple.

Give it a chance before you shoot it down is what I think.
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Re: Kickstarter Drive Update #6

Postby Pharo » March 23rd, 2012, 5:29 pm

Eh social is some new-fangled gimmicky shit. I have to imagine if people are still playing this game in 24 years, as they are with the original, the social crap is gonna stick out like a sore thumb. I can't believe people will still be using facebook in a quarter century.
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Re: Kickstarter Drive Update #6

Postby Meanderis » March 23rd, 2012, 5:31 pm

I'm all for being able to scribble a warning on a wall to warn my friends about something or gift them some gear. Hell, lets be able to stumble upon the corpse of one of their characters. An optional network/social component would be nice. A full multiplayer mode would detract from what I remember from all the hours I played wasteland. If you haven't played demon souls don't knock how a simple feature like that feels. Give Brian some slack. If it doesn't feel right he won't include it. If you don't the feature don't turn it on.
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Re: Kickstarter Drive Update #6

Postby Ichkannnichtmehr » March 23rd, 2012, 5:35 pm

Jack Dandy wrote:
SXX wrote:Because Fargo said about "Fucking angry birds" in his video, and now he said something about social experience... :roll:

Next time he can say "what about FPS experience" and cool 0-day DLC reward.
That isn't funny... really...


Now see, we don't even KNOW what he was exactly thinking about putting in.
I'd say let them form a more grounded/less vague idea, present them to us in a poll, and if people still won't want it, they'll downvote it in the poll and that'll be the end of that. Simple.

Give it a chance before you shoot it down is what I think.


I think the problem here is, that the "core gamers" have had very bad experiences in the recent years.

DRM, day one DLC, inaccurate advertising of game features etc., so when Brian Fargo promised us an "old school RPG" everyone was ecstatic .

And when he made an innocent comment about a feature he had thought about, everyone was afraid that they will get the same treatment again.
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Re: Kickstarter Drive Update #6

Postby kopi » March 23rd, 2012, 5:37 pm

MattC wrote: If they put sharing type features in they aren't going to suck or take away from the core game. Have a little faith.


Well, if they need to hire more people ("we will increase the staff to make the game more social") then obviously pledge money is going into this.

Instead of:
POLL: As funding continues... What's next?!
- Larger world and more content
- Enhanced NPC portraits and equipment artwork
- Mod kit
- Enhanced graphics and 3D models/textures
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Re: Kickstarter Drive Update #6

Postby TheEmissary » March 23rd, 2012, 5:42 pm

Adding in social elements doesn't turn it in to a casual facebook game. How is it any different than some of the suggestions people made on the forums earlier about wanting to be able to export/print/publish their characters. I really doubt the social elements are going to cost very much to implement. A good percentage of the new games both indie and AAA have social elements for stat tracking. I don't see the anger over something completely optional.
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Re: Kickstarter Drive Update #6

Postby SXX » March 23rd, 2012, 5:44 pm

Jack Dandy wrote:Now see, we don't even KNOW what he was exactly thinking about putting in.

I see kind of fuckup here. :ugeek:
Fargo ask people to believe in his RPG idea and he need to understand specific of this feelings.
He should be consistent in his project vision.
People like me can be very upset by something like that because they don't even think about Angry Birds and Farmvile.

I glad to see most of people here agree with me and I sure Fargo and inXile staff should be very accuracy when they posting news on kickstarter.
News it is not twitter, and its should be checked twice before put it on public.

Jack Dandy wrote:I'd say let them form a more grounded/less vague idea, present them to us in a poll, and if people still won't want it, they'll downvote it in the poll and that'll be the end of that. Simple.
Give it a chance before you shoot it down is what I think.

They can post it anonymously here and check reaction :mrgreen:
Or add it on google moderator, or make vote on forum, but NOT put in news.
I believe it will be first and last situation like that in this project. :mrgreen:
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Re: Kickstarter Drive Update #6

Postby SewerCover » March 23rd, 2012, 5:49 pm

I think some people are making the mistake of thinking "Demon/Dark Souls inspired note system" means "full on Facebook/twitter integration". While I'm personally against the feature, (because "why?"), the way Brian talks about it makes me think this will be something that's an extra, nothing more. I really doubt after all these years and fighting to get this game made he's gonna say "Actually, cut all these extra areas, quests, and content. I need Facebook involved for some reason". And remember, while they are adding more areas, quests, etc to the game world as they get more cash, such additions with need testing, cohesion with the rest of the game, and bug stomping. That will cause costs to rise exponentially and they WILL have to say "OK, enough's enough" at some point if they want to release it. At that point, "Hey, go hog wild and add as many little extras as you want, just give me a toggle for them".
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Re: Kickstarter Drive Update #6

Postby SXX » March 23rd, 2012, 5:50 pm

Ichkannnichtmehr wrote:And when he made an innocent comment about a feature he had thought about, everyone was afraid that they will get the same treatment again.

I think its just was bad idea to post that inside news.

And really... really... I don't care about console Demon Souls or else experience.
All good RPG ideas was here < 2001, and I don't want to be shocked by new-cool-things from console games.
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Re: Kickstarter Drive Update #6

Postby Ichkannnichtmehr » March 23rd, 2012, 5:52 pm

SXX wrote:
Ichkannnichtmehr wrote:And when he made an innocent comment about a feature he had thought about, everyone was afraid that they will get the same treatment again.

I think its just was bad idea to post that inside news.

And really... really... I don't care about console Demon Souls or else experience.
All good RPG ideas was here < 2001, and I don't want to be shocked by new-cool-things from console games.


Not every innovation since 2001 is bad.

I'm sure Brian was just brainstorming ideas, and this one ( sadly ) hit a sore spot with gamers.
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Re: Kickstarter Drive Update #6

Postby Elwood36 » March 23rd, 2012, 5:57 pm

SXX wrote:
And really... really... I don't care about console Demon Souls or else experience.
All good RPG ideas was here < 2001, and I don't want to be shocked by new-cool-things from console games.


Stop being so close minded, new features are not a bad thing. Just because it is an "old school" game does not mean that can't use modern feature/ideas.
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Re: Kickstarter Drive Update #6

Postby SXX » March 23rd, 2012, 5:59 pm

Ichkannnichtmehr wrote:Not every innovation since 2001 is bad.

I don't think some innovation is bad.
But I sure pretty good game can be created without ANY of post-2001 innovations. :mrgreen:
And this game will be old-school RPG, no bullshit.
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Re: Kickstarter Drive Update #6

Postby SewerCover » March 23rd, 2012, 6:00 pm

SXX wrote:
Ichkannnichtmehr wrote:And when he made an innocent comment about a feature he had thought about, everyone was afraid that they will get the same treatment again.

I think its just was bad idea to post that inside news.

And really... really... I don't care about console Demon Souls or else experience.
All good RPG ideas was here < 2001, and I don't want to be shocked by new-cool-things from console games.

Hey, Vampire The Masquerade Bloodlines came out in 2004, and that game was fantastic (And I think it had brilliant ideas regarding leveling, although I don't think they would take to Wasteland :) ).
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Re: Kickstarter Drive Update #6

Postby SXX » March 23rd, 2012, 6:02 pm

Elwood36 wrote:Stop being so close minded, new features are not a bad thing. Just because it is an "old school" game does not mean that can't use modern feature/ideas.

I don't think features is bad, but I prefer known and loved formula instead of experiments.
Most of developers who did experiments are failed... :roll:

Can you make list of modern feature/ideas which are really required for Wasteland 2?
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