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Kickstarter Drive Update #4

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Kickstarter Drive Update #4

Postby Brother None » March 21st, 2012, 6:44 am

In the 4th update, Fargo talks about nearly reaching 1.5 million, the generosity of people and the idea of these projects paying it forward on the long term.

And speaking of goodwill it occurs to me that we can harness the power of Kickstarter in a more meaningful way. Fan funding is bigger than me or Wasteland 2 as I have remarked before. The development community has come together to support us in ways that I didn't think possible and our power as developers will ultimately come from us sticking together. Both gamers and developers have so much more strength than they realize. But in order to help facilitate the power of crowd funding I am going to suggest that all of us that do utilize this form of financing agree to kickback 5% of our profits made from such projects to other Kickstarter developers. I am not suggesting taking a backers money and moving it to another project.. I mean once a game has shipped and created profit that we funnel that back into the community of developers to fund their dreams. I am tentatively calling this "Kick It Forward" and I will be the first to agree to it. In fact, I will have our artists create a badge that goes on all Kickstarter projects that agree to support this initiative. Imagine the potential if another Minecraft comes along via Kickstarter and produces millions of dollars of investment into other developers. This economic payback will continue to grow the movement way beyond the current system. I hope others will join me with this idea and make this a true shakeup.
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Re: Kickstarter Drive Update #4

Postby SXX » March 21st, 2012, 7:03 am

I think that idea is great, but everybody should understand: crowd funding market isn't enough big right now.
If everybody go to start their own project in same time most of them doesn't get funding.
Everything should have time to grow up.

E.g I spend lot of money on Wasteland because I want to see that game, but I can't support 10 more project in one month.
So I believe other developers will wait for some time before start other projects.

There is already few developers who I want to support, but if will be 10 more of them I don't sure, I just don't have so much money. :(
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Re: Kickstarter Drive Update #4

Postby Merphans Sprocket » March 21st, 2012, 7:38 am

Why did you decide, that next Kickstarter project wont get enough money?
So I wish I see... new Spy VS Spy!!

"so much money"
скажи инаф.
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Re: Kickstarter Drive Update #4

Postby SXX » March 21st, 2012, 8:12 am

Merphans Sprocket wrote:Why did you decide, that next Kickstarter project wont get enough money?

Because money is limited resource.
You can't have million of projects with million $ pledges each.

Right now isn't much people know about that all, so if lot of project will started in same time some of them don't find funding even if they are genius.
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Re: Kickstarter Drive Update #4

Postby MaternitySix » March 21st, 2012, 8:38 am

SXX wrote:Because money is limited resource.
You can't have million of projects with million $ pledges each.

Right now isn't much people know about that all, so if lot of project will started in same time some of them don't find funding even if they are genius.


What he's proposing however could potentially act as an incentive to back a project. If a developer is willing to put 5% of their profit into a kickstarter project it has greater potential to stand out, even if that 5% kicker isn't a whole lot, it could at the very least gain the project some media attention.
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Re: Kickstarter Drive Update #4

Postby PiPboy » March 21st, 2012, 9:21 am

Its always great giving back to the commmunity. But I think the funding project should only be given to projects with proven track records. Not any run of the mill enterprise. Or at least can show a pre-alpha of their project and how its going to be.

But I hope this trend gets more great developers away from the chains of major companies, so games can be meant to be played as they should be.
Gotta love that Sick Demented Dark Humor.
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Re: Kickstarter Drive Update #4

Postby Joby » March 21st, 2012, 9:27 am

Hey guys! So we are getting excited with the whole "Kick it Forward" concept and want to get a banner/badge created to add to our project or let others add to their projects. We think there is a powerful paradigm shift for the future going on and if we can get others to be inspired by it, we all have a chance to really fundamentally change game development.

What we would like to do is have you guys whip out with your mad graphic skills and see if any of you have some ideas for banners/badges that could be added to the Kickstarter project page!

Maximum width is 560px.

Please post images of any badges/banners you think would fit the concept of "Kick it Forward".
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Re: Kickstarter Drive Update #4

Postby infestor » March 21st, 2012, 9:38 am

i think indie devs should establish a new funding medium like game only focused kickstarter-alike themselves, with "kick it forward", their alternate drm-free steam-alike and other beneficial features handled by default (probably more transparency and other nice stuff) and less commission cut by that medium. hopefully we will see such thing in the near future.

on an unrelated note, when i first saw kickstarter i thought it was for hipsters, seriously (and i despise hipsters :mrgreen: ). i pledged to DFA but the rest of the non-game projects didn't really interest me (a slick iphone dock? :facepalm:).
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Re: Kickstarter Drive Update #4

Postby SXX » March 21st, 2012, 10:04 am

MaternitySix wrote:What he's proposing however could potentially act as an incentive to back a project. If a developer is willing to put 5% of their profit into a kickstarter project it has greater potential to stand out, even if that 5% kicker isn't a whole lot, it could at the very least gain the project some media attention.

I sure that is great idea and Notch already do that: he's donated lot of money to other developers.
$1.5 million it just 1500 backers for $1000 each, not so much.

But I pretty sure that idea can't start to be popular very fast.
And if some projects were very popular and successful it doesn't mean everybody else should start their projects right now.
I think it important to give money to quality project and well-skilled developers, but not for 20+ projects in month.
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Re: Kickstarter Drive Update #4

Postby purplespud » March 21st, 2012, 10:12 am

Kicking it Forward is a beautiful idea and meme for indy gaming.

Eventually, and in particular for PC gaming, wherein our wallets & opinions & community & zillions of volunteer hours poured into mods and content etc... were somehow of no more use to most publishers... maybe indy PC gaming can return to what it was before the mega corporations messed it up... (sigh).

Image
Kicking it forward... Wasteland style.
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And that is a very different thing.”
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Re: Kickstarter Drive Update #4

Postby Vaux » March 21st, 2012, 11:55 am

I think it's better to save money for make other project (like buy the Arcanum license and make a sequel), good kickstarter project still have backer anyway and it's imo better to invest and lead bigger project who need more money.
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Re: Kickstarter Drive Update #4

Postby SniperHF » March 21st, 2012, 12:03 pm

I am not suggesting taking a backers money and moving it to another project.. I mean once a game has shipped and created profit that we funnel that back into the community of developers to fund their dreams.


Not sure what to make of this idea, but it's their profit and they can do what they want with it.
I don't look at Kickstarter as a long term model for developing games on the scale of the Doublefine Adventure of Wasteland project. It's more of a message. But they could invest in quality smaller projects I suppose like proposed Dead State kickstart.
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Re: Kickstarter Drive Update #4

Postby ButchinMelancholy » March 21st, 2012, 12:32 pm

I hope this would be of an interest for you:
http://www.facebook.com/Ranger.HQ/posts ... 54?__adt=3
:)
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Re: Kickstarter Drive Update #4

Postby SXX » March 21st, 2012, 12:40 pm

ButchinMelancholy wrote:I hope this would be of an interest for you:
http://www.facebook.com/Ranger.HQ/posts ... 54?__adt=3
:)

If you want someone read your wall of text first make short description: what about this text is.
And text should be well-formatted as well. ;)
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Re: Kickstarter Drive Update #4

Postby ButchinMelancholy » March 21st, 2012, 12:54 pm

I am not writing sms nore oral style perhaps, but you can be sure that I am precisely organizing my thoughts and consequently each paragraph has a meaning. This can be repulsive for some, though I don't understand how they can read a book or an article and not a reflection, but I am not going to hack it just for the sake of aeration, unfortunately. :P

However, I can say that it is a reaction and some ideas about those recent affairs that certainly represents a chance to forge an alternative to the present industry and a hope for all the video game's passionate out there. ;)
And since Brian Fargo has completely cheered me up with his own words, I felt the need to deliver those views. :idea:
Last edited by ButchinMelancholy on March 22nd, 2012, 7:11 am, edited 1 time in total.
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Re: Kickstarter Drive Update #4

Postby SXX » March 21st, 2012, 1:11 pm

ButchinMelancholy wrote:I am not writing sms nore oral style perhaps, but you can be sure that I am precisely organizing my thoughts and consequently each paragraph has a meaning. This can be repulsive for some, though I don't understand how they can read a book or an article and not a reflexion, but I am not going to hack it just for the sake of aeration, unfortunately. :P

I'm usually not scared when I see large article in wikipedia.
I don't mean that you need to cut something, but post it somewhere with better formatting might be a good idea.
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Re: Kickstarter Drive Update #4

Postby ButchinMelancholy » March 21st, 2012, 1:16 pm

Tell me how you see it. ^^
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Re: Kickstarter Drive Update #4

Postby SXX » March 21st, 2012, 1:35 pm

ButchinMelancholy wrote:Tell me how you see it. ^^

  1. Title which describes the basic ideadescribes the basic idea.
  2. Sub-titles for pig paragraphs.
  3. Less brackets.
  4. Split biiiig sentences into small one.
Check anything in wikipedia. And I think facebook its bad place for lot of text, use something like google docs for better formatting and anything else. :)
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Re: Kickstarter Drive Update #4

Postby ButchinMelancholy » March 21st, 2012, 1:55 pm

I confess that I tend to do large, compact, and quiet convoluted sentences. :mrgreen:
I could improve with my brackets too, which sometimes divide my already quiet heavy sentences. xD
However, I didn't intend to make a thesis but just sharing my ideas, so I don't feel like titles would fit in. ^^

And Facebook isn't the best place, sure, but that's better than Twitter I guess (that I do not have anyway). xP
I just wanted to share it with the right person. ;)
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Re: Kickstarter Drive Update #4

Postby SXX » March 21st, 2012, 2:09 pm

You asked for opinion and I post my one. 8-)
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