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We are hiring engineers!

Announcements and media coverage pertaining to Wasteland 2. Only moderators and inXile can make new threads on this forum.

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Re: We are hiring engineers!

Postby Bestia » May 13th, 2012, 1:37 pm

Gandhialf wrote:Both games? There are dozens of them! List of Unity games is here. A Unity game can look very good. See for instance this gameplay video. Not bad, if you ask me.

AirMech wasn't made in Unity. There was a post on developers blog about what they are using titled: Open Source or it didn't happen!

I seriously hope that those tweets from Brian Fargo mean that Unity will have a native Linux version (not just NaCl). This could bring more good games. You should checkout FRACT which I think will be one of the best games made in Unity and there was also Rochard and Pirates of New Horizons (still in development made by just 4 guys).
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Re: We are hiring engineers!

Postby Gandhialf » May 14th, 2012, 4:42 am

Bestia wrote:AirMech wasn't made in Unity. There was a post on developers blog about what they are using titled: Open Source or it didn't happen!

Oh, I was misinformed on another forum. I'll edit the post. Thanks for correcting me.
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Re: We are hiring engineers!

Postby dmazz » May 14th, 2012, 8:37 am

Brian tweets "We have been supplied the source code to Unity for the express purpose of making the Linux version."
http://twitter.com/#!/brianfargo

I assume this doesn't mean unity has provided a linux version of their game engine.

I hope they aren't going to port the game engine to linux themselves. Time should be spent on the game not on porting. They shouldn't go cheap, just hire a separate guy to do the porting and that's that. They'll have the game running on linux well before the deadline.

Maybe they can lease one of the guys who works at unity to do the job. They would be intimately familiar with the engine and do a faster job. Unity also should have a linux version of their game engine lying around already, perhaps the help they are giving inxile is a old version of their software that runs on linux. Even though that would make the job easier they should still outsource the work to some programmer and not use a core member of their team for what amounts to drudge work.
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Re: We are hiring engineers!

Postby gumionday » May 14th, 2012, 1:17 pm

What kind of requirements are you looking for in the engineering interns?
I ask because I will be graduating from DeVry with a BA in Game Simulation and Programming in Feb. 2013.
We have mainly focused on C++ and I am currently in a class that is building a game with the Unreal Engine in UDK.
I have only been programming for a few years though but, I understand a fair amount about C++. I also live in Southern Cal. about 25 mins from Newport Beach.
Please let me know what you are looking for so that I know whether or not to put together a resume to send off to you guys.
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Re: We are hiring engineers!

Postby dmazz » May 14th, 2012, 7:32 pm

I would think it's pretty obvious what they are looking for. People highly skilled with Unity.

That means being competent in one of the unity scripting languages (C#, Boo, Unityscript) and have coded at least one fairly complicated game in Unity.

Everything else is not really relevant. They are making a game with unity and so need people who have already made a game with unity. They already have a team of coders familiarizing themselves with Unity, but they need a experienced old hand to guide them. Better than learning the engine from scratch on their own. They are looking for a Unity guru, and the only way that can happen is if they hire someone who's made alot of complicated games with unity and know the engine intimately.

Another option may be a ex-employee of unity corp who was one of their software engineers. (they might not have made a game but they would be intimately familiar with the game engine)

But more likely I think they want a generalist with alot to contribute. (since time is of the essence, all hands on deck) There ideal candidate in that case, would be a experienced developer, who's coded multiple complex and great games with Unity.

And this goes to show the Unity engine was a good choice, as only with Unity do they stand a chance to hire someone as qualified as I've outlined. That would be impossible with a engine like C4 or unigine.
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Re: We are hiring engineers!

Postby gumionday » May 14th, 2012, 10:48 pm

I appreciate your thoughts and views on the needs of the developer but I think some of those qualifications that you mentioned might be a bit much for an Engineering Intern. That is why I was asking about the Intern level and what qualifications they are looking for, that way I know if I would even be a realistic candidate for them. I gotta at least try, you know. I am gonna graduate soon with a degree in game design and programming and I really want to get into the game industry. I have no idea where to start, and lone behold, the makers of the game that we decided to back are hiring, I gotta find out what they are looking for, and see if I got the right stuff or not.
But if those are the qualifications for an Intern then I am definitely not ready for that, I do have a copy of the Unity engine, guess it might be time jump right into it and find out what it is all about.
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Re: We are hiring engineers!

Postby dmazz » May 14th, 2012, 11:40 pm

My mistake. Don't really know what they would want for an engineering intern but the lesser qualifications seem about right. Creativity is nice, but main engineering needs are wrangling with the game engine itself. It's possible they might hire someone familiar with Unity to port the engine to linux. If that's the case some previous experience with porting games would be good.

Since you have no game development experience can't really see why they would hire you. Maybe if you had a private game project that impressed them enough.With unity and a project of this fame they can demand interns with those type of qualifications. And there's always personality, a good idea would be to make a mini resume through video. Or even better show your resume through a Unity engine game.
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Re: We are hiring engineers!

Postby Brigand231 » May 15th, 2012, 12:23 am

Regardless of any lingering questions, the instruction was to send your resume. End of story. To badly quote... There is no try, only do or do not. Send it. The worst you'll be told is no. Wait for an answer here and risk missing your window of opportunity.
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Re: We are hiring engineers!

Postby b0rsuk » May 15th, 2012, 2:04 am

Gandhialf wrote:
b0rsuk wrote:... I've seen both games made with Unity on youtube. Neither looks particularly good, but it's such a small sample.

Both games? There are dozens of them! List of Unity games is here.


Two games was all I found mentioned on Unity's wikipedia page :-). That's a bit better. Some of these games even look good.

Some stuff from Brian Fargo's twitter:
It's hard to beat the crowd sourced community of Unity.


He also posted this link, implying it describes accurately what inXile likes about Unity:
http://www.cinemablend.com/games/Wastel ... SQ.twitter

(cost-effective, mature, very scalable, plugins and middleware)
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Re: We are hiring engineers!

Postby Semaphor » May 15th, 2012, 5:11 am

Ravine wrote:Fray, PC (TBC, probably summer 2012) http://www.fray-game.com/ - http://youtu.be/4QPJ6By49CY
Endless Space, PC (summer 2012) http://endless-space.amplitude-studios.com/ - http://youtu.be/MM1AFpN6rh4


Great. Now I want to play Fray and Endless Space as well! Gee, thanks. It's not as if I have no time as it is.
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Re: We are hiring engineers!

Postby ButchinMelancholy » May 15th, 2012, 7:07 am

b0rsuk wrote:He also posted this link, implying it describes accurately what inXile likes about Unity:
http://www.cinemablend.com/games/Wastel ... SQ.twitter

(cost-effective, mature, very scalable, plugins and middleware)

They're saying it can be on-par with what you may find on Unreal or Cry engines, but from what I have seen, I doubt nevertheless it can be as powerful as them. :|
What will change the world in the first place is not what we will do, but what we will refuse to do yet...
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Re: We are hiring engineers!

Postby dmazz » May 15th, 2012, 7:26 am

Sure time is of the essence, so don't think too long. But also keep in mind, paid or unpaid positions on the wasteland 2 dev team will probably be highly competitive. Does anyone doubt that?

And if that's the case a green graduate with no game development experience will need every edge he can get. A spiffy word doc resume with fingers crossed may not be enough to secure a interview. And even if it is, you might need more than your sparkling personality at the interview.
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Re: We are hiring engineers!

Postby Gunman1982 » May 15th, 2012, 8:00 am

dmazz wrote:My mistake. Don't really know what they would want for an engineering intern but the lesser qualifications seem about right. Creativity is nice, but main engineering needs are wrangling with the game engine itself. It's possible they might hire someone familiar with Unity to port the engine to linux. If that's the case some previous experience with porting games would be good.


A person like icculus, alias Ryan C. Gordon maybe.

Just don't add too man layers like unity player wrapped in wine or something like that. I payed for this game under the condition that there is going to be a native version.
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Re: We are hiring engineers!

Postby dmazz » May 17th, 2012, 2:02 am

I was reading something on slashdot and some guy says, game programming is the mines of software development, complete hell. So in that regard those who have no game development experience in a team, need to show they have the personal qualities to persevere and not buckle under pressure.
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Re: We are hiring engineers!

Postby Prosper » May 19th, 2012, 11:26 pm

I sent my appication at 5/14/2012 7:38 AM East Coast USA.

I have received no response. I included my my resume and a unity game demo of mine. I expected at least a rejection letter. Are there really so many applicants since this We are hiring Engineers! as announced?

I also included the source code of the demo.
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Re: We are hiring engineers!

Postby Lucius » May 20th, 2012, 7:06 am

Prosper wrote:I sent my appication at 5/14/2012 7:38 AM East Coast USA.

I have received no response. I included my my resume and a unity game demo of mine. I expected at least a rejection letter. Are there really so many applicants since this We are hiring Engineers! as announced?

I also included the source code of the demo.

They will probably sit on all applications for 30-60 days so they have a chance to receive a wide variety of applicants. Yours might be sorted into the "definitely call" stack, but could get bumped out if Tim Sweeney applies, for example. I'd just be patient as I don't think they will need a whole team of programmers until after the first 6 months of design.
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Re: We are hiring engineers!

Postby rudel_dietrich » May 24th, 2012, 8:52 pm

There are 450 new applicants in Rhode Island
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Re: We are hiring engineers!

Postby Prosper » May 26th, 2012, 5:26 pm

Lucius wrote:
Prosper wrote:I sent my appication at 5/14/2012 7:38 AM East Coast USA.

I have received no response. I included my my resume and a unity game demo of mine. I expected at least a rejection letter. Are there really so many applicants since this We are hiring Engineers! as announced?

I also included the source code of the demo.

They will probably sit on all applications for 30-60 days so they have a chance to receive a wide variety of applicants. Yours might be sorted into the "definitely call" stack, but could get bumped out if Tim Sweeney applies, for example. I'd just be patient as I don't think they will need a whole team of programmers until after the first 6 months of design.


Yeah I received a reply on the 24th. Now I am awaiting another email or it may be a phone call. I have no idea what more I could discuss. It would cost too much for me to move/visit to Newport Beach California for even an interview. I am hoping I could work from my place where I get paid as I contribute things they see as valuable. If they consider that too much of a security risk then I am screwed. I could also ask to work for them until I can afford to move there. Can they afford to waste Wasteland 2's KS money on such situations?
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Re: We are hiring engineers!

Postby fishboy11 » June 6th, 2012, 5:48 am

dmazz wrote:My mistake. Don't really know what they would want for an engineering intern but the lesser qualifications seem about right. Creativity is nice, but main engineering needs are wrangling with the game engine itself. It's possible they might hire someone familiar with Unity to port the engine to linux. If that's the case some previous experience with porting games would be good.

Since you have no game development experience can't really see why they would hire you. Maybe if you had a private game project that impressed them enough.With unity and a project of this fame they can demand interns with those type of qualifications. And there's always personality, a good idea would be to make a mini resume through video. Or even better show your resume through a Unity engine game.



I have a friend here in canada who had no schooling for programming he was entirely self taught, no job experience, but he had made his own small little game, it was multiplayer, graphics were bad but it had decent pyshics, he got hired by EA in orlando, they got him an apartment, a work visa and flew him down there just after 1 interview, they were extremely impressed with his netcode for multiplayer thats what clinched it, but my point is sometimes it doesnt take a fancy resume or even a diploma from a good school, don't be afraid to apply and practical application of your skills is far more valuable than anything else, so i think your idea of showing them a private project is about the best he could do, at the end of the day its a business like any other and they just want someone who can get the job done properly.
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Re: We are hiring engineers!

Postby BlackGauntlet » June 10th, 2012, 4:43 pm

rudel_dietrich wrote:There are 450 new applicants in Rhode Island


I'm not sure why I'm laughing... it's kinda sad really.
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