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Fallout 2.. Unofficial Mod or not?

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Fallout 2.. Unofficial Mod or not?

Postby Aiydee » March 18th, 2012, 9:39 pm

So.. I've dug out my discs... They're ready to go.. But I see what looks like an awesome "unofficial mod"

http://nma-fallout.com/forum/dload.php? ... le_id=1097

A 'mod' released as a restoration project. Going through the code. Finding locations/encounters/quests that weren't in the final release.

Has someone played both? Does the mod add much? Lots? Breaks the game and the mood? Was stuff cut for a reason?

Is this to the same level as the UAP (Unofficial Arcanum Patch) which added so much to Arcanum?

AD
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Re: Fallout 2.. Unofficial Mod or not?

Postby Anarkopsykotik » March 19th, 2012, 9:53 am

Must have. Fix tons of bugs, add quests, locations that were unfinished and have been completed thanks to what was left and design docs, new sprites for your companions, talking heads... Come also with the high res patch I think.
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Re: Fallout 2.. Unofficial Mod or not?

Postby Brother None » March 19th, 2012, 9:55 am

Yes, it's a must add. It's not necessary for your first playthrough and one could argue a first playthrough is best done without, since it is a lot of fan-created stuff, but it is an awesome addition.
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Re: Fallout 2.. Unofficial Mod or not?

Postby Infinitron » March 19th, 2012, 10:34 am

There's also killap's unofficial patch that comes without the "restored content"...
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Re: Fallout 2.. Unofficial Mod or not?

Postby Quanti » March 19th, 2012, 11:16 am

Yes, this is definitely a must have, it is faithful to the original design plans. If you want to do a playthrough without it, just install the bugfix patch instead of the whole RP. I don't think it would be a horrible idea to use it even on the first playtrhough though. That's up to you.
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Re: Fallout 2.. Unofficial Mod or not?

Postby Aiydee » March 19th, 2012, 6:42 pm

Kewlies. I'll give it a shot later.

Installed Killaps patch and will play through with that. Afterwards, I'll play again and I'll try a different build and have fun.

Thanks for ideas. :P

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Re: Fallout 2.. Unofficial Mod or not?

Postby Vryheid » March 19th, 2012, 9:41 pm

I'm usually of the view that adding fan-mods taints the experience intended by the developers, but I've played this game enough that I definitely would like to see some of the cut content brought back. I'll definitely try it out if it works with the modified Steam version.
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Re: Fallout 2.. Unofficial Mod or not?

Postby void1984 » March 22nd, 2012, 6:45 am

Vryheid wrote:I'm usually of the view that adding fan-mods taints the experience intended by the developers, but I've played this game enough that I definitely would like to see some of the cut content brought back.

Sometimes mods just give highly polished original game feeling for which developers had no time.
That's the case with Fallouts or Temple of Elemental Evil.
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Re: Fallout 2.. Unofficial Mod or not?

Postby PiPboy » March 22nd, 2012, 3:46 pm

It fixes alot of problems with the original game, and brings alot of new content you may not notice unless you play the game fully and differently.

A must have
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Re: Fallout 2.. Unofficial Mod or not?

Postby valcik » March 22nd, 2012, 10:35 pm

If you are going to play Restoration Project, hold on people!
While actual 2.1.2b release is indeed pretty solid and stable, the long-awaited final version of RP is coming soon. Even some of the most persistent vanilla bugs were catched and crushed ruthlessly by the mighty Bear Dude in an upcoming version, plus there will be some more additional (and optional) goodies available.
Next release is in a beta-testing phase right now, so hopefully it won't take long.
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Re: Fallout 2.. Unofficial Mod or not?

Postby matthewfarmery » March 23rd, 2012, 8:22 am

the RP content is a must have, this works for most if not all versions of the game, if you plan on installing it, DO NOT have anything else added to it, like his unofficial patch (already included with RP) or other patches and mods, unless there is comparability with them

also saves from unmodded or other patched versions will not work if you play RP, as you need to start a fresh, but it does add loads of content, loads of quests and new areas

its worth playing, but probably best if you don't play it unless you played the original unmodded version (with his unofficial patch installed) as that fixes loads of bugs, but when you do feel its time you want to play RP, install the game again, (and if disk version) make sure its the largest install and you don't install any patches, as that will break the game once you install RP, as RP includes many more fixes then the official patches do

if you run into trouble, post in the RP thread over on NMA
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Re: Fallout 2.. Unofficial Mod or not?

Postby cerberix » March 24th, 2012, 1:20 am

There're "mods" which make Fallout 2 Online - it's called FOnline projects. For now there are few servers/projects where you can play or download sdk and play on your own server/game. Many people don't know anything about FOnline - so I think it is good inform you. Main site is here. If you're interested in I can tell you more about projects.
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Re: Fallout 2.. Unofficial Mod or not?

Postby Mort2 » March 24th, 2012, 6:59 am

Aiydee wrote:So.. I've dug out my discs... They're ready to go.. But I see what looks like an awesome "unofficial mod"

http://nma-fallout.com/forum/dload.php? ... le_id=1097

A 'mod' released as a restoration project. Going through the code. Finding locations/encounters/quests that weren't in the final release.

Has someone played both? Does the mod add much? Lots? Breaks the game and the mood? Was stuff cut for a reason?

Is this to the same level as the UAP (Unofficial Arcanum Patch) which added so much to Arcanum?

AD

There is there the restoration mod, the MIB88 megamod, the only other big thing I recall was a russian total conversion but its name slipped my mind.
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Re: Fallout 2.. Unofficial Mod or not?

Postby Mort2 » March 25th, 2012, 7:02 am

I remember now, its called 'Fallout of Nevada' here is the intro:
http://www.youtube.com/watch?v=s1ZCKYEAYBE
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Re: Fallout 2.. Unofficial Mod or not?

Postby Shadowless » April 1st, 2012, 9:36 pm

The problem wit the mib88 megamod is that (IMO) it adds quite a few mods that are...less than good quality but as a plus it does add quite a few well done ones.
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Re: Fallout 2.. Unofficial Mod or not?

Postby Cole » February 24th, 2013, 9:31 pm

The Unofficial Mod is great! I think the Timeslip mod is a must have when playing Fallout 2. You can speed up combat whenever you want. Makes the game much more enjoyable. Just remember to slow it down again when you are not in combat.
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Re: Fallout 2.. Unofficial Mod or not?

Postby Arcanix » March 2nd, 2013, 10:51 am

Thanks alot Aiydee, ill be playing Fallout 2 once again.
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Re: Fallout 2.. Unofficial Mod or not?

Postby Tets » March 2nd, 2013, 6:29 pm

restoration project is great
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