Tetri wrote:Agree. Deep various content is more important than vast map.
I think big world mostly is feeling, but not location size.
Like in Fallout: game really big open world because you can stop everywhere, go to a cave or find some cool stuff.
Moderator: Rangers
Tetri wrote:Agree. Deep various content is more important than vast map.
Kiya wrote:Hiver wrote:I guess its mainly because they assume it will take a lot of time and effort from the team that could be spent on other primary things. /snipped/
The release of mod tools should definately come a few months after the game's release - otherwise people dig into the games files and spoil story/plot and gameplay for other gamers. It's best to wait until the majority of gamers have had time to play through at least once to minimise that impact. So with that in mind it should hopefully be possible to leave the majority of the work for modding tools until after the game is pretty much ready for release - obviously I'm not a game developer though so I could be wrong there.
Mostly when I think of mods I tend to think of the truly great ones that have awed me over the years - mods like The Dark Mod - a Thief inspired mod made by fans of that game that was a total conversion of Doom 3. Nehrim which is a full conversion of Oblivion. The game Dear Esther which started out as a Mod for half life 2 before TheChineseRoom gained an Indy fund loan and recreated it using the Source engine.
Now I'm not suggesting that anything so lofty and awesome would come from Wasteland 2, however the potential is there, and to me it is exciting to think of the possibilities that might develop from the community being given access to a set of tools specifically made for the creation of a CRPG.
I'm just going to make one last point here and then i will stop banging on about it.
No matter how hard InXile try to please all of the fans who have pledged - with this many people involved there are inevitably going to be some people who are unhappy about some aspect of the game. It is pretty much impossible to please everybody all of the time. Making mod tools available to the community would mean that instead of being upset over such things, they could just wait until the tools were released to change, or ask somebody else to change whatever they had disagreed with or were unhappy about to be more to their liking. It helps to diffuse potential rifts that can spill over into angry rants on blogs and forums.
Ok, apologies for the extremely long post - as you can see it is a subject I am quite passionate about so thanks for reading
CowboyLeon wrote:Where's the option for quicker time to market? I don't want to wait a year and a half
Bozar wrote:With regard to Voice Vs. No Voice options. I support the type of implementation in Baldur's Gate for example, where major characters like bosses are voiced, I think it gives them just that little extra to stand out and be memorable even more. Seriously, would Jon Irenicus be this famous among the fans without the legendary voice actor behind him?
Quality over quantity. I am not saying voice everyone and their mother in Wasteland 2, but key figures: YES PLEASE.
Mort2 wrote:at worst we can go with free DLC ?
Merphans Sprocket wrote:But will Wasteland 2 be available in Steam, if I live in Russian Federation?
Users browsing this forum: No registered users and 0 guests