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Hell Razor wrote:There was forgery, bomb disarm, alarm disarm, metallurgy, picklock, safecracking, etc. Lots of cool sounding stuff. You could use up two or three entire character slots just trying to make sure your party had sufficient levels of these awesome-sounding skills. My early attempts at the game would often have a "criminal mind" with lockpick, safecrack, and forgery, and an "engineer" with metallurgy, bomb disarm, and alarm disarm.
MDF_MadDogFargo wrote:Making skills useful can be as easy as giving you someplace or some way in the game to use them.
krellen wrote:A skill usable in one place, and only one place, is a "useless" skill. I'm not sure on a clear number of a minimum number of uses before a skill is no longer "useless", but I'd say it should have a use in at least 1-5% of the game to qualify.
Throw in an Underwater Basket Weaving skill if you like; just don't make it central to a major quest, because that's out of left field and it's up to the player to not be a fool.
Skills like this are okayish, because anyone can learn them later in the game after you know what gate they unlock.Drool wrote:Clone Tech, Cyborg Tech, Toaster Repair, and Helicopter Pilot [..] were high level, specialized skills, so you weren't burning starting points on them.
You could also make the argument that Medic and Doctor only had one use, but they were far from useless.
nenaza wrote: I would not stop in skill uses, I would add a context menu in things in the enviroment. Select a electric generator, open its context menu, break it, put your new night vision goggles and start kill blinded post-apocaliptik punks in a warehouse.
I think you all catch the idea...
Gabriel77Dan wrote:I agree in a way, I want skills to be useful but I don't mind it if they aren't all "as" useful as the others.
For example, I have a game idea in my head (which I will not bore you with) and in it it would use about 30 skills, one of the skills is Doctor.
Now, Doctor in this game is for treating broken limbs, sewing up gaping wounds and for fixing internal bleeding or collapsed lungs et cetera.
But, these things will not happen to the party "constantly", that'd make it horrible as it'd feel forced to use Doctor for every character.
Nah, it has a chance of happening to your party but it's not gonna happen once every hour.
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