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Layle Baker wrote:Wasn't the Perk system in FO1 a hold-over from using GURPs' advantages and disvantages mechanic?
Celtic927 wrote:I LOVE LOVE LOVE Perks, but.........I wonder if they fit into Wasteland....its a tough call. I think we need to examine how well they worked in FO Tactics to appreciate how they work in the park dynamic. Maybe they should have Skill pre-req-ed SO that they don't Overload your party too much...Meaning a Dr. Char will have a Perks available that are general to everyone and HEALING based perks as where the Demo guy might have some of the same General perks (like weight carrying or HP based perks) but his skills with explosives will opened the ability to take Grenade DAM perks instead of healing Perks. That's my call
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