abyss wrote:If you want realistic don't play games with killer bunnies, cyborgs with tricycles for bodies, brocolli forests, and brain transfers. The designers say so themselves - Wasteland 1 is loved because you could fistfight a giant robot scorpion and come out on top.
"Make everything except guns useless because realism" is a terrible argument. If you want realism, stop playing games. Go join the army and spend months cleaning latrines, standing in the cold, watching trees grow, then get shot in the neck from some invisible threat that spent weeks camping a ditch. Have your entire squad wiped out by a homemade IED that a kid hacked together with fertilizer. Get cancer from exposure to agent orange and depleted uranium ammo. Have your lungs melted by gas, and spend a month in agony before dying.
Wasteland is a universe where you can bash in a gun-wielding nun's head in with a book, fistfight a spinning octopus with blades-for-arms, and wield proton axes, like a man. If players want to make melee characters, they damned well better be useful parts of the team.
Gameplay where the only tactic is to line up your team like a broadside, all wearing the same armor and gun, is boring and awful game design. This is about game balance. The designers and writers were involved with some of the greatest games of all time - they're smart enough to come up with whatever sci-fi mcguffin they want to make ANY mechanic fit into the universe.
@ abyss taking it a bit out of proportion aren't you? joining the army cause i'm some gun nut... yea. Sorry if I enjoyed games like company of heroes or that I liked halo games. There are many games out there where melee doesn't work against firearms effectively. I've also played fallout games, and I wasn't a fan of the melee, it always felt out of place. But hey, your welcome to your opinion, I just don't agree with it.