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RetreatToLove wrote:Quest-based narrative just feels like incoherent rambling of a drunk,socialist bar attendant who randomly quotes Karl Marx for credibility, resembling garbage like comic books that seem to incorporate some political,scientific interests to look mature, although they are still seen as juvenile garbage without artistic merit.
RetreatToLove wrote:Catherine presented us with thought-provoking, profound subject matter, elucidates us through the puzzle mechanic the phases adults must go through. The mechanics stands in close juxtaposition with the narrative. Its contemporary setting, contemporary conflicts feel familiar and intimate, resembling Yasojiro Ozu's Tokyo Story or Akira Kurosawa's Ikiru, life-affirming stories that stand the test of time.
Quest-based narrative just feels like incoherent rambling of a drunk,socialist bar attendant who randomly quotes Karl Marx for credibility, resembling garbage like comic books that seem to incorporate some political,scientific interests to look mature, although they are still seen as juvenile garbage without artistic merit.
Ultimately, quest-based stories have to disappear. They can not compete with the likes of Syberia or Catherine.
grot wrote:A very good point; the deconstructionist sensibilities of Dragon Age 2, for example, served a similar function of undermining the outdated 'Grand Narrative' concerns of former quest-based systems - and particularly the false dichotomy of 'main quest' and 'side quest'. It was a game that revelled in a Bakhtinesque subversion of traditional quest-system hierarchies in which the so-called 'FedEx quest' and 'filler quest' might be required to be completed in order to proceed through the 'plot', and any number of so-called 'choices' might prove themselves, in true Baudrillardian style, to be mere simulacra without noticeable consequence.
'Levels' and 'enemies' are multiplied endlessly, in a sensational attack upon the dilution-effect of mass production, until finally they lose all value; the protagonist is reduced to a hand-wringing academic chorus, commenting upon the action in one of three (a typically droll reference to 'Christian' values) personality types but unable to influence history's collapse; finally, characters presumed to be adults dwelling in a quasi-medieval world speak with the inflections and preoccupations of modern-day adolescents, puncturing the pomposities of more typical 'heroic fantasy' and twisting our linear impressions of history in upon themselves.
I can explain it to you, but I can't understand it for you.
RetreatToLove wrote:Catherine managed what Mass Effect 3 failed to , presenting a personal, profound story and incorporating agency (branching storylines and multiple endings). With the amount of visual novels in Japan that include multiple endings, developers might want to look there instead of narrative failures like SkyRim, Fallout 3 and Mass Effect 3.
Who cares whether you can tackle dungeon F first before the first A, B, C, D, E ones or not ?
RetreatToLove wrote:Catherine managed what Mass Effect 3 failed to , presenting a personal, profound story and incorporating agency (branching storylines and multiple endings). With the amount of visual novels in Japan that include multiple endings, developers might want to look there instead of narrative failures like SkyRim, Fallout 3 and Mass Effect 3.
RetreatToLove wrote:That's not true. I'm a fan of Advance Wars: Dual Strike, Fire Emblem: The Sacred Stone, Devil Survivor . I love grid-based games,when they are done well (Heroes of Might and Magic VI is not one). I also love game with choices like the aforementioned Football Manager and Galactic Civilizations II. I just don't see the appeal in the highly-revered-'tell your own story' games like Fallout and Elder's Scrolls. And here, the grid-based combat already moves slowly . Shouldn't it be counter-balanced by fast-moving narrative in the fashion of Syberia and Catherine ? And if the story is also life-affirming and endearing,the better , which has never been the case with open world games. That's the only plausible way to do it.
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