Fuzi0n wrote:MinscAndBoo wrote:Crafted Item 1
Perhaps you can find plasma ammo, but don't have the skills to fire it, but if you found a shotgun, some wire, a mine, a circuit board, and a sensor, you could make a unique 'Jimmy the quick' sensor mine.
This should definitely be included in the crafting system. You can make mines, ammo, etc.
Yes, but what I'm proposing is the mine, or ammo you make is
significantly unique, it has to have a specific purpose other than increasing its damage.
Fuzi0n wrote:MinscAndBoo wrote:Rant
But in no way should the crafting system just let you make the same items you find in the world or buy, they should be unique AND HAVE UNIQUE PROPERTIES! some beneficial, some hilarious and some unbelievably terrible, for you and the enemy.
I agree, kinda. I would rather have something like improving the barrel of a rifle (that you have found) giving it unique properties. Or by adding a modification.
I changed the rant to this:
RantIn order to add value to the crafting system, I propose these rules:
1)
No Crafted Item will act the same way as found or bought items in the world (including weapon mods).
2) Crafted items will include a unique visual feature.
3) The properties of crafted items will vary greatly. From beneficial, to hilarious, to unbelievably terrible both for you and your enemy.
Fuzi0n wrote:MinscAndBoo wrote:[*]Make Crafting Components weight negligible.
I'm not so sure about this... I think the weight of crafting components should be somewhat accurate, like 3g for a marble or something, but not out of proportion making the marble weigh 100g and definitely not negligible.
I do agree, but I'm worried about weight. It all depends on how the crafting components are used. If most of the blueprints/recipes require 10-20 of one type of component then managing that weight will be a real problem.
For instance one level may contain 50 iron bars. Now if each is 2kg and your max weight is 80kg, then I would have to go in and come out several times in order to transport it elsewhere for storage. In order to make this 'fun' I propose we take away some realism and make the crafting components unrealistically light, because they can't be used for anything else other than recipes.