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Shin Megami Tensei's Demon Fusion System

Skills, Attributes, Combat, Party-based Gameplay and other Mechanics

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Re: Shin Megami Tensei's Demon Fusion System

Postby RetreatToLove » April 26th, 2012, 7:00 am

How the hell would i know ?

Steven Spielberg, Francis Ford Coppola, Martin Scorsese are all Akira Kurosawa worshipers. You don't ask them "How do you implement the battle scene in Seven Samurai in Taxi Driver ?" or "How do you adopt point of views of characters presented in Rashomon into The Godfather?" Kurosawa's works are meant to be inspiration. And as far as i'm concerned, Shin Megami Tensei : Persona 4 is the Citizen Kane of RPG design. You better be inspired by it and not by lesser RPGs. Otherwise the quality of your works will be in question (aka Filmmakers who are inspired by Twilight and Harry Potter)
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Re: Shin Megami Tensei's Demon Fusion System

Postby BlackGauntlet » April 26th, 2012, 7:06 am

RetreatToLove wrote:How the hell would i know ?

Steven Spielberg, Francis Ford Coppola, Martin Scorsese are all Akira Kurosawa worshipers. You don't ask them "How do you implement the battle scene in Seven Samurai in Taxi Driver ?" or "How do you adopt point of views of characters presented in Rashomon into The Godfather?" Kurosawa's works are meant to be inspiration. And as far as i'm concerned, Shin Megami Tensei : Persona 4 is the Citizen Kane of RPG design. You better be inspired by it and not by lesser RPGs. Otherwise the quality of your works will be in question (aka Filmmakers who are inspired by Twilight and Harry Potter)

And that's why you won't see Vampires in WL2. Because it's not inspired by Twilight, thank the gods... :roll: :lol:

So, I guess you could shut your trap then, seeing that you could go no further than saying WL2 ought to be Persona 5 (which is already under development, so you will get your fix).

Lastly, Wasteland INSPIRES. Not the other way round. You're now asking Akira Kurosawa to be inspired by Steven Spielberg.
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Re: Shin Megami Tensei's Demon Fusion System

Postby RetreatToLove » April 26th, 2012, 7:13 am

Umh, Wasteland is probably something Griffith had done like Intolerance. There is something uncannily archaic about it. It does inspire, but not in the magnitude of Citizen Kane.
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Re: Shin Megami Tensei's Demon Fusion System

Postby paultakeda » April 26th, 2012, 2:11 pm

RetreatToLove wrote:As i already mentioned in this exposition, Shin Megami Tensei: Persona 4 is the highest bar all RPGs need to be measured, from the battle system, storyline , and interaction standpoints.

All RPGs. This is an opinion, yes?

Wasteland 2 is a party-based RPG, there is no main character from which social relationships need to be built. How do I measure it against Persona 4? Will I say it lacks depth of characters because there is no protagonist with which NPCs can have relationships? Does the creativity involved with the generation of multiple PCs to form a complex party unit even need to be measured against single character relationship system of a main character RPG? Can a storyline that depends on a main character be the bar by which a party-based sandbox quest narrative system must be measured?

Persona 4 combat is visualized but has no movement options. You can attack, guard or use items (plus a party rush akin to a finishing move). This is the only bar by which all other battle systems must be measured? Truly?

Aren't these two different types of RPG and therefore while both fruit, one is an apple and the other an orange?

ALL. :roll:
Last edited by paultakeda on April 26th, 2012, 6:29 pm, edited 1 time in total.
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Re: Shin Megami Tensei's Demon Fusion System

Postby ffordesoon » April 26th, 2012, 6:25 pm

What is this I don't even

I love the SMT and Persona games. I think there's a hell of a lot Wasteland 2 could learn from those games, particularly in terms of combat mechanics. I even love the Demon Fusion system.

I still am genuinely puzzled by the existence of this thread.

There will be no demon fusion in W2, because there will almost certainly be no demons, because demons are fantasy creatures and Wasteland sits rather firmly in the surrealist SF category. Demon Fusion would not work in Wasteland. To suggest that it would is patently absurd. The Fusion system in any form is not something that needs to be in this game.

I like ninjas and robots, and I like movies. I don't need or want every movie I see to shoehorn in ninjas and robots just because I like them. Because that is a ridiculous thing to ask of every movie.

BTW, game critics? Yeah, they're people like you and me, RetreatToLove. When they like something, they like it because they are people, and people have opinions. The only thing that separates us from them is that they write well (or frequently, or quickly, or...) enough that people pay them money to share their opinions. Quoting them does not magically make your idea any less absurd, and it makes you look wishy-washy. My advice is, let your words stand on their own, for good or ill. Use sources as backup for your arguments. That's how you get people to listen to you.
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Re: Shin Megami Tensei's Demon Fusion System

Postby Equidistant » April 26th, 2012, 6:38 pm

Now that's some higher-order trolling. Why spread rage and irritation when you can spread bafflement and confusion?
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Re: Shin Megami Tensei's Demon Fusion System

Postby BlackGauntlet » April 26th, 2012, 11:12 pm

ffordesoon wrote:I like ninjas and robots, and I like movies. I don't need or want every movie I see to shoehorn in ninjas and robots just because I like them. Because that is a ridiculous thing to ask of every movie.


What the... so, no vampires in red boots? :shock: :P

Equidistant wrote:Now that's some higher-order trolling. Why spread rage and irritation when you can spread bafflement and confusion?

And with that comes Chaos... which shall breed Evil... and release Demons upon the Earth. And we shall then be able to Fuse them. :lol:
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Re: Shin Megami Tensei's Demon Fusion System

Postby cmagruder » April 27th, 2012, 1:39 pm

BlackGauntlet wrote:Tell us, how the hell do you put demons in WL2 CONVINCINGLY? A nuclear strike hit the ocean and ripped R'lyeh apart, causing Cthulhu to rise or some shit like that? :lol:


I do approve of Ctulhu references. I definitely dig the squid fireplace in the second season of Game of Thrones.
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Re: Shin Megami Tensei's Demon Fusion System

Postby Kenearos » April 29th, 2012, 3:28 am

I want see Vampires dressed in red higheels dancing arround a campfire, cause I think someone found it very good in any reception.. I would make a Quote from that random Guy who likes it, but naahhh.
And if not.. Wasteland 2 is going to be the worst Game ever!

Yeaahh Megatroll. Is there something else to discuss?
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Re: Shin Megami Tensei's Demon Fusion System

Postby alexandergr » April 29th, 2012, 6:53 am

RetreatToLove wrote:I think at this point, it is save to say that RPGs without Demon Fusion systems is archaic, be it WRPG or JRPG.

Yes, it is safe for you to say it. We have a saying in my country.

"Idiots are invincible"

This pretty much guarantees your safety. Keep posting.
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Re: Shin Megami Tensei's Demon Fusion System

Postby Son of Max » April 29th, 2012, 5:20 pm

Where's that scotch and soda I ordered in your other thread?
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Re: Shin Megami Tensei's Demon Fusion System

Postby alexandergr » April 29th, 2012, 10:30 pm

Son of Max wrote:Where's that scotch and soda I ordered in your other thread?

Cheers! ;)
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Re: Shin Megami Tensei's Demon Fusion System

Postby Son of Max » April 30th, 2012, 2:42 pm

alexandergr wrote:
Son of Max wrote:Where's that scotch and soda I ordered in your other thread?

Cheers! ;)
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Ah, perfect pour, too. 8-)
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Re: Shin Megami Tensei's Demon Fusion System

Postby Inca » April 30th, 2012, 3:01 pm

RetreatToLove wrote:Umh, Wasteland is probably something Griffith had done like Intolerance. There is something uncannily archaic about it. It does inspire, but not in the magnitude of Citizen Kane.


How about this, "Inspired One", you get to post when a girl lets you touch her, it could be even your cousin, we don't care.
If this "bar is too high", how about you get to post, when you move out your mom's basement?
We will celebrate! Citizen Kane will be invited, and the goat guy from Pan's Labirinth! There will be candy! And Busty caucasian girls with cat ears! There will be Pikachoo and Magic Robots, and Power Crystals! We will lick Ex and listen to Depeche Mode (for old time sake). Whee!
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Re: Shin Megami Tensei's Demon Fusion System

Postby ffordesoon » April 30th, 2012, 5:58 pm

Hey, no reason to get personal. He's a troll, not the weak kid in gym class.
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Re: Shin Megami Tensei's Demon Fusion System

Postby Son of Max » April 30th, 2012, 6:12 pm

ffordesoon wrote:Hey, no reason to get personal. He's a troll, not the weak kid in gym class.


No, he's the jaded, socialist drink server in a bar.

Whatever you want, order up.

I've got a tab running.
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Re: Shin Megami Tensei's Demon Fusion System

Postby Inca » April 30th, 2012, 10:03 pm

ffordesoon wrote:Hey, no reason to get personal. He's a troll, not the weak kid in gym class.


Give it a rest, ffordesoon, the guy is trolling like it's about to go out of style in 3 topics now. This afternoon he started calling Fargo names (though this thread was taken down). Reserve your compassion for real "weak kids in a gym". This fruit has it coming.
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Re: Shin Megami Tensei's Demon Fusion System

Postby Gennadios » April 30th, 2012, 10:20 pm

Although OP's post was just baffling and totally confusing, after reading other people's explanation of the Demon Fusion system, sure, why the hell not?

We can spend a sizeable chunk of our playtime breeding the WL2 equivalent of Death Claws and Brahmin, maybe play a little bit of underwater basketball in the process. Then we'll be able to use said creatures you breed on increasingly more difficult races and creature battles.

Eventually when we defeat the highest tier race/creature battle we'll get an ingot of Meteoric Iron that we can give to a random blacksmith in a cave somewhere along with the second most powerful melee weapon in the game. He will in turn make us the most powerful melee weapon in the game.

That way, when we fight the big bad that may or may not be our clone that killed our girlfriend, we can use aforementioned weapon to turn what should be a 20 minute fight into a mere 10 minute fight.
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Re: Shin Megami Tensei's Demon Fusion System

Postby BentSea » May 1st, 2012, 5:15 am

I just... I just can't even believe that anyone who is interested in seeing a wasteland sequel.. who likes the core concepts and ideas of what wasteland represents, and what it's sequels and progeny have become... would even suggest that it borrow anything from JRPGs... let alone a demon collecting centric leveling system(wtf?).

To wander so far off that path.. why are you coming here and saying you want Wasteland to be more like that? That's not the point. This is the only company making anything remotely like this, and it is essentially the antithesis of that. Go to one of the plethora of JRPG developers and tell them you want it to be more like wasteland. You will be FAR more likely to get hte game you want.
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Re: Shin Megami Tensei's Demon Fusion System

Postby RetreatToLove » May 1st, 2012, 6:26 am

Shin Megami Tensei: Devil Survivor was critically praised. It's got a 9 on Destructoid, a 9 on GameSpot, and an A- on 1Up, and Gamasutra Handheld Game of 2009, defeating the likes of Mario & Luigi: Bowser's Inside Story and Grand Theft Auto: Chinatown Wars.

Yeah, when inxile were busy making garbage like Bard's Tale, other company was crafting an illustrious tactical turn-based RPG . And when he was acting in kickstarter as if he is going to change RPG landscape forever by making a tactical turn-based battle system, some of us who have been keeping in touch with game industry felt that this loudmouth was speaking out of turn, displaying that he knows nothing about what has been going on in the past 5 years or so.
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