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WEKarnesky wrote:To those who say 3+ seconds is realistic, I disagree, here is a guy wearing a tac vest who runs full speed up and down a range to prove mags are secure before doing a combat reload drill http://www.youtube.com/watch?v=tR9mN6Y7iHo
for those who say those 3 seconds times don't factor in stowing the mag, I against disagree. Here is an amateur who is clearly having troubles going from fully stowed, to reloading, stowing, and firing in 3-4 seconds: http://www.youtube.com/watch?v=uOAhhQ5sIb0 A fully trained soldier with a full rig should be able to shave quite a bit of time off of his average time.
Inca wrote:I am not sure about that. In US in peace time, maybe you can drop your mag (especially for a video) but IRL in a conflict zone you do not throw your mags on the ground-they get dirt into them, they rust, they dent.
David Ngo wrote: There are two kinds of people: sheep and sharks. Sharks are winners, and they don't look back because they have no necks. Necks are for sheep.
Actually... Reloading did take one turn in the original Wasteland.Fuzi0n wrote:You just can't flat out say "Reloading should take at least 1 full turn" imo. There are alot of other combat mechanics that you have to consider and it must all fit together like a puzzle.
We can discuss this when the beta arrives... I don't think it will make much sense until then.
The Tallest wrote:One full turn to reload a magazine fed weapon? Or change an energy pack on a energy based weapon? Seriously? lol
No. Maybe if this game was called Front Lines: Revolutionary War or Dawn of the Fire Arm and there were muzzle loaders but not in a game steeped in the mythos of a dystopian 1980's.
in the original.
The technology is moot... one can match the mechanics of any 2012 game in a text based game; it's when you want to visually and aurally represent what those actions look and sound like that the technology becomes significant, but I'd say it's irrelevant to the actual mechanics themselves.suz wrote:in the original.
This isn't the original, it's called Wasteland 2, and we can debate on stuff that seem to make more sense than the original since now the technology allows for a bit more complex mechanics than 24 years ago.
Unless you want 16 color ega graphics and pc speaker chirping in 2014 release (I know krellen does).
paultakeda wrote:Yeah, I said it: I think action points have wrecked turn-based combat; it forces a real time concept onto the abstract time concept of turn-based play.

Drool wrote:That's why I'd prefer it if you queued up everyone's action, and then the game resolves it simultaneously. If five people are shooting, show them all shooting all at once....
suz wrote:Drool wrote:That's why I'd prefer it if you queued up everyone's action, and then the game resolves it simultaneously. If five people are shooting, show them all shooting all at once....
Phase based combat is more sensible than turn based, however you need to brace for the "it wasn't like that in WL1"/"It wasn't what was promised at kickstarter" screams coming up
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