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nathanknaack wrote:So, is the general consensus here that we'd like to see bigger stories and some missions (either leading up to recruiting or only available after recruiting) attached to the more important, storyline NPCs?
Aldereth wrote:Now, if W2 is a success and introduced memorable characters that fans want more of, then a more character driven W3 is perhaps more viable.
nathanknaack wrote:What if they brought back some of the memorable characters from Wasteland 1 and gave them the full narrative treatment in Wasteland 2?
paultakeda wrote:nathanknaack wrote:What if they brought back some of the memorable characters from Wasteland 1 and gave them the full narrative treatment in Wasteland 2?
We already know about Bobby. Who's to say there aren't others?
nathanknaack wrote:Aldereth wrote:Now, if W2 is a success and introduced memorable characters that fans want more of, then a more character driven W3 is perhaps more viable.
What if they brought back some of the memorable characters from Wasteland 1 and gave them the full narrative treatment in Wasteland 2?
Aldereth wrote:They can for a character or two. It would be unadvisable to build the whole narrative or main plot on W1 characters, it would run the risk of alienating a lot of people who back the project does not have that background.
Like it or not the old game is almost 30 years old. A good deal of gamers are either not born yet or too young to remember the details.
Aldereth wrote:Like it or not the old game is almost 30 years old. A good deal of gamers are either not born yet or too young to remember the details.
nathanknaack wrote:Aldereth wrote:Like it or not the old game is almost 30 years old. A good deal of gamers are either not born yet or too young to remember the details.
Yeah, I agree with paultakeda here. As long as they don't try to bring back every character from Wasteland, a few of them would make interesting additions to the sequel.
Wasteland newbies will think they're just regular NPCs, but veterans will be delighted to see the familiar old faces.
Inca wrote:along the way you bond with them through dialog and at the end you may offer them to join...
Game_Exile wrote:Inca wrote:along the way you bond with them through dialog and at the end you may offer them to join...
Just having a little bit of dialog doesn't really sound like the sort of "NPC quest" being discussed in this thread, so I like your idea. But I still see a small problem with it. Who is bonding with who? Are all 4 starting player characters always supposed to all be bonding with everyone? Unless you have just a single player character, "personal" relationships shouldn't be featured in the game. It just wouldn't work.
Game_Exile wrote:But I still see a small problem with it. Who is bonding with who? Are all 4 starting player characters always supposed to all be bonding with everyone? Unless you have just a single player character, "personal" relationships shouldn't be featured in the game. It just wouldn't work.
Woolfe wrote:Not necessarily, you coulf potentially have multiple responces from any of your characters. You could then have one of your characters only ever "intimidate" and give violent responces, whilst another is a charmer. That sort of thing.
Woolfe wrote:If they expand the character background and traits they could also inlcude things like a "Sarcastic" trait. And then the answers that pc gives are always potentially "sarcasm" and that colours the effects of the answer (some find it funny, others annoying etc)
nathanknaack wrote:Instead of his mission focusing on tons of dialog between him and your group, it's more about what he's trying to do, how you're going to help out, and all the stuff that happens around that.
Game_Exile wrote:I'd like to say, again, how much I hate the idea of NPC quests in Wasteland 2. Quests should be about getting to your end game goals, and unless those NPCs of yours are super special and necessary, long and involved NPC quests (i.e. quests whose primary consequence is to recruit/maintain an NPC) will amount to bloat. But if you absolutely need these sorts of NPC quests, then you should also design the game with just a single player character instead of a party of four. "Personal" shit works much better when you are pretending to be a single person instead of an entire party/group.
glorioustheglory wrote:I'm in favor of NPC quests.
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