happy04 wrote:Max was an android, and lived undetected for some time, so it is safe to assume that servos and lightweight materials capable of emulating human motion exist. The weight is not an issue, the power armor would be constructed in such a way that the weight is directed around the body towards the ground, while also supporting the body.
Mandemon wrote:Wasteland has androids and cyborgs. it also has numerous models of different robots, as well as Scorpitron.
Is there the remotest possibility that perhaps the devs may have gotten some things wrong
in WL? And that because they did, does it mandate that those errors be perpetuated in WL2?
In the assembly of Max, the separate components were immediately recognized as being mechanical parts: an android head, ROM boards, a fusion cell, servomotors, and a power convertor. Yet, by simply clicking these parts together produces an android that is indistinguishable from a living, breathing human being? In literature, this is called deus ex machina
: it works simply because the author says
The weight of the armor may not be a burden on the wearer, but it certainly will be a burden on the environment. When all the armor, power systems, weaponry, maneuverability framework, et al
, get assembled, how much total weight would there be? 200 pounds? (Gross underestimate.) 300 pounds? 400 pounds? Add in the user's body weight of >200 pounds (more than likely) and the total weight is probably in excess of 500 pounds -- all of it displacing down through a pair of size 13 or so footware soles. Try walking across a sand dune carrying that kind of burden and imagine how well you'd be keeping your footing. Or are you also assuming some built-in anti-grav gear to ease up on the suit's weight displacement?
Honestly, I am of the opinion that during the making of WL and the Fallouts, the deves simply thought, "Let's include Power Armor! That will be neat!" and never gave a moment's thought about any of the practical constraints on such a system. In game mechanics, it's only function is to define the character's Armor Class value for calculating combat results. Functionally within the game environment, it has all of the constraints of T-shirt, shorts, and tennis shoes.
Hmm. we could skip Power Armor entirely simply by assuming a Personal Force Field belt that resists damage just as well as PA, weighs less than two pounds, and restricts the wearer not at all. And if the devs say, "It works because we say so!", it would be just as valid as PA.