My main thought towards game design is "does it make the game more fun?"
Inca wrote:I want to deal with water and food shortages.
Is this actually fun? You either stock your inventory full of food / water (annoying), or you have to pick a skill that does it for you (mandatory skill to not be annoyed). This is like having to sleep every day - realistic but not fun.
I want to deal with diseases.
Poisoned by a scorpion, sure. VD from a hooker, sure. But no random Oregon Trail-like "Timmy has come down with the pox" as all that means is that I have to drop what I'm doing and waste some time to take care of it before getting back to what I was doing. Wasting my time isn't fun.
I want to deal with inventory weight.
I don't. Weight limited inventories take a lot more time and effort to manage than space limited inventories (Diablo, WoW). I prefer an unlimited inventory, as inventories are never realistic to begin with, and time spent managing my inventory is time taken away from actually playing the game. If you want to limit the player, limit the items available (Witcher) or limit the ammo available. I'd rather spend my time playing Wasteland 2 than inventory manager 213.
I want to create my characters and not just "roll" them
If you mean using a point-buy system, and being able to assign points to the stats / skills of your choice, then I completely agree.
In short I do not see why difficulties of survival have to be eliminated from the ravaged world. Why simple common sense realities are an impediment to the story or Game play-they are the game play and the story.
Because this game isn't Man vs Wild. The difficulty of survival in Wasteland is that a giant mechanical scorpion is going to fill you full of holes, not that you have to find shelter, food, and water.
If you have to drop equipment because you cannot carry it-so be it. If you are dying from thirst and you have to trade your Gatling gun for a liter of water-tough-suck it up.
For the former, I can't recall a single case of inventory management that didn't come down to "ok, I'll drop my least useful crap". There were no meaningful choices, just boring inventory management.
For the latter, the situation only works if it's a scripted event. Otherwise, you'll just fill your inventory full of water, such that you never place yourself in such a situation. All it does is add extra busywork and a money sink. Unless water is so rare that you can't just buy it all, at which point it might as well be a scripted event.