I can see the potential
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Inca wrote:Marx! Engels! Lenin! Viva la Revolucion! Death to Capitalist Pigs!
I can see the potential![]()
Leif wrote:Inca wrote:Marx! Engels! Lenin! Viva la Revolucion! Death to Capitalist Pigs!
I can see the potential![]()
I don't think Communism is an ethnicity. I do, however, hope that being a communist traitor (prisoner?) is an option amongst many when choosing your character's background.
Equidistant wrote:Two problems: Will any of the now-existing nations even survive the Apocalypse? Apart from Australia, obviously. WTF Mate?^^
paultakeda wrote:I don't think that's Inca's point.
Inca wrote:I am sure there are plenty of asian and african-american gamers, I am sure there will be a lot of gamers from Russia, Europe, China etc. So most likely developers will go Politically correct way.
Inca wrote:Well there two ways this game can go: 2012 politically corrct way or 1988...
Game can use "Nationality" data only to color the skin of the player party, or actually capitalize on sterotypes and make them grotesque exaggerations, kinda like Ivan Draga in Rocky 5.
I am sure there are plenty of asian and african-american gamers, I am sure there will be a lot of gamers from Russia, Europe, China etc. So most likely developers will go Politically correct way.
Equidistant wrote:Two problems: Will any of the now-existing nations even survive the Apocalypse? Apart from Australia, obviously.
Harpo wrote:Equidistant wrote:Two problems: Will any of the now-existing nations even survive the Apocalypse? Apart from Australia, obviously.
I have a vague memory of the Wasteland narrative talking about how Switzerland and Sweden stayed neutral (as always) and avoided being targets in the apocalypse.
EDIT: I found it now. It was in the "let's play Wasteland" introduction. And I wasn't completely correct. Although it was mentioned that Switzerland, Sweden and Ireland remained the only neutral countries in the conflict, it isn't specifically mentioned whether they avoided destruction or not - although that could be considered as implied.
Leif wrote:Inca wrote:Could you explain why you believe there are only two base standpoints available for the themes of the game? What is wrong with making a game about 1998 with the hindsight of 2012? It just seems odd that you make such a great jump between ethnic or national background only being a minor aesthetic choice to being a "grotesque exaggeration". Why no middle ground?

Harpo wrote:Although I would really like to see the choice of nationality (at least in looks) during character creation, and featured mildly throughout the world for diversity, I would not expect nor vote for it to have any further impact on the game.
Inca wrote:Leif wrote:Inca wrote:Could you explain why you believe there are only two base standpoints available for the themes of the game? What is wrong with making a game about 1998 with the hindsight of 2012? It just seems odd that you make such a great jump between ethnic or national background only being a minor aesthetic choice to being a "grotesque exaggeration". Why no middle ground?
I cannot defend this stance, it was just a (wrong) thought. I am sure there are plenty of viable alternatives. BTW would you showcase (middle ground) some?
Leif wrote:Let there be blatant racism in the game in this or that part, but elsewhere allow for such rationale to be subjected to different perspectives of critique. Give us players the reality of racism (that already exists around us anyhow) and some good dialogue in game addressing the blatant flaws in racist logic. Post-Apocalyptic society may still experience racism, but after most of the population of Earth is dead folks may have a different perspective on racial prejudice.
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