CaptainPatch wrote:paultakeda wrote:Hmm. I just realized: Most necessary occupation after the Apocalypse = Undertaker. No lack of work to be done.
Not really. BUTCHERS are the most necessary occupation... until they run out of dead bodies...
Moderator: Rangers
CaptainPatch wrote:paultakeda wrote:Hmm. I just realized: Most necessary occupation after the Apocalypse = Undertaker. No lack of work to be done.
CaptainPatch wrote:However, there WILL be a level of residual radiation that slips into the harvested foods, and that WILL result in an explosion in the cancer rate. That is, if you aren't killed outright, if you don't die of starvation in the meantime, if you aren't killed by raiders and scavengers, there's a good chance that your food may still kill you slowly anyway.
Hmm. I just realized: Most necessary occupation after the Apocalypse = Undertaker. No lack of work to be done.
GodComplex wrote:.... the Rangers gain more power and their script increases in value with stability of the region. Now, as your squad does various good deeds you come across that the Rangers have been corrupted by their gain in power and have become less a body of good natured individuals and more a group of authoritarians bent on ushering in the new world order of feudalism with them in charge.
CaptainPatch wrote:Overall, _empty_ cartridges seem to fulfill all of the requirements for being a viable currency. Except for ease of manufacture. (Mine the ore. [Mines] Smelt the ore. [Smelters] Mix the component metals into the just right alloy. [Metal foundries] Cast the alloy into precisely shaped molds or do metal stamping and shaping. [Heavy machinery]) Aside from the slim possibility that actual ammunition manufacturers survived intact (and stayed that way). [Most such manufacturers are located near major population centers that would be prime nuke targets. And if the nukes were plentiful, weapons manufacturers would also have been targeted directly.] The whole process requires a LOT of heavy machinery to be manufactured, each step of which requires the machinery that makes machines.
GodComplex wrote: Let's combine ideas, and work with a Ranger script backed by casings. Work this into a sort of mercantilism system where the Rangers attempt to pacify the region by collecting all the ammo. They end up creating a Fort Knox of ammo. They could even go so far as to buy up the ammo by offering rations and water to the region or offering a 'protection racket.' They control all they guns and the soldiers and anyone who doesn't behave loses their services. Might not play to well to the 'game hates me' crowd who demand bare minimum supplies, but it could be fun to play with an economics based plot.
GodComplex wrote:Well I believe part of my scenario didn't exactly involve 'asking' them to disarm. I meant it in more of 'a group of heavily armed individuals suggesting' you cooperate for the greater good.
KentAble wrote:Asking people to disarm is so direct. All you would have to do is slowly increase the price of live ammo and people would have to either cut down on necessities or decide that eating and living under a protectorate is better than pulling a Geronimo with an ammo dump in your rucksack. After all what good is a gun if you can't afford the ammo?
paultakeda wrote:So whatever it is, it better not be caps.
Drool wrote:paultakeda wrote:So whatever it is, it better not be caps.
Bootleg Ratt cassette mix tapes.
Prometheus wrote:Bottlecaps* - Used for trade with outside parties
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