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What makes a currency viable?

Skills, Attributes, Combat, Party-based Gameplay and other Mechanics

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Re: What makes a currency viable?

Postby CaptainPatch » April 26th, 2012, 11:05 pm

paultakeda wrote:Sure, but games always start with you broke. You'll be using California Coppers. ;)

You really think the California State Police will still be functional? :roll:
"If you don't know what is worth dying for, Life isn't worth living."

"Choose wisely."
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Re: What makes a currency viable?

Postby paultakeda » April 26th, 2012, 11:09 pm

CaptainPatch wrote:
paultakeda wrote:Sure, but games always start with you broke. You'll be using California Coppers. ;)

You really think the California State Police will still be functional? :roll:


I was following the alliterative nomenclature. Ranger Rubles, California Coppers (as in money backed by copper, or even an actual copper coin). Sheesh.

But now that you bring that up, that's an interesting idea. The CHP manage to survive as an entity, much like the army engineers that lead to the rangers. I'd say there's potential for a quest there.
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Re: What makes a currency viable?

Postby CaptainPatch » October 19th, 2012, 1:48 pm

Reviving an old thread. I've been reading Terry Pratchett's Making Money, one of the Disc World series of Fantasy books. Even though it's a comedic satirical Fantasy novel, he _does_ raise many good points as to just _why_ a fiat currency can work better than an inherent value coinage system.

The book is entertaining in and of itself, but if you like to speculate on how an Economic model functions, it will be doubly worth reading.
"If you don't know what is worth dying for, Life isn't worth living."

"Choose wisely."
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Re: What makes a currency viable?

Postby Wisteso » October 23rd, 2012, 8:25 am

I just saw this thread today and immediately thought of the one I posted back in May... It looks as though an inExile dev agreed with the points made and it was decided that water would play a larger role in the game.

Check it out here... viewtopic.php?f=12&t=2099&start=40
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