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Shadowless wrote:Honestly I believe that it would be much less a specific currency type and more along the lines of a barter economy. The only thing I would see as something worth value that everyone would agree on would be ammo/food/water.
Woolfe wrote:But yeah, if you don't have a coherent group stabilising the money in some manner, then pretty much the only thing of worth would be stuff that people value. Bottlecaps is a very bad way of doing it in my opinion
Drool wrote:Woolfe wrote:But yeah, if you don't have a coherent group stabilising the money in some manner, then pretty much the only thing of worth would be stuff that people value. Bottlecaps is a very bad way of doing it in my opinion
Cash in Wasteland and Bottlecaps in Fallout are really no different than modern day fiat currency. Everyone agrees it's worth X, so it works. As long as it's difficult to counterfeit and not something exceedingly common (like, say, sand), it'll suffice. If everyone agrees that a box of 9mm ammo is worth 50 pieces of paper with George Washington on them and a piece of fruit is worth two pieces, then you don't really need a central government assuring everyone that it's the case.
Now, having groups of far-flung people all agreeing that Bottlecaps are the way to go is pretty silly, but I was willing to suspend disbelief on that. People putting faith in old US currency in Wasteland made sense because everyone's would have been used to doing so. Or been the children of people who were used to doing so. Also, it's a lot easier to program than a realistic barter economy.
Woolfe wrote:I thought part of the point was that the Rangers had been somewhat isolated, so they wouldn't know what the rest of the area was using.
Wasteland Manual wrote:The citizens of Ranger Center, after first believing that they were the only ones who survived the nuclear malestrom, soon realized that communities beyond the desert's grip had also survived, Because they had such success in constructing a new community, they felt compelled to help other survivors rebuild and live in peace.
Drool wrote:Woolfe wrote:I thought part of the point was that the Rangers had been somewhat isolated, so they wouldn't know what the rest of the area was using.
The Rangers were isolated, but they aren't by the time the game starts:Wasteland Manual wrote:The citizens of Ranger Center, after first believing that they were the only ones who survived the nuclear malestrom, soon realized that communities beyond the desert's grip had also survived, Because they had such success in constructing a new community, they felt compelled to help other survivors rebuild and live in peace.
The Rangers were just in a prison, not a vault
Shadowless wrote:Why would it be harder to program a realistc barter system? You remove the caps and both the fallouts had one.
BubbaBrown wrote:All a currency requires is trust in the ability for it to be appropriately exchanged it for goods.
<SNIP>
So... A new post-apoc currency could come into play given the right factors. In my development, I created 4 main currencies that flow around regularly. One is a massive trade organization credit system that is fiat, but very well supported by places that have any business with them. Another is a fiat currency supported by a high-tech socialist government that is impractical to counterfeit, if not impossible. This allows its use widespread since many have learned how to spot fake bills and the currency itself is ridiculously durable. One precious metal currency system was a byproduct of industry. One civilization had access to deposits of precious metals and were skilled enough in smelting and refinement to set the standard that traders got accustomed to. The final is a fiat currency used by a widespread criminal organization. It was created to hide transactions from police and governments. Hence, it isn't regarded by proper merchants well, but quiet accepted by not-so proper ones.
BubbaBrown wrote:Shadowless wrote:Why would it be harder to program a realistc barter system? You remove the caps and both the fallouts had one.
In a true barter system... Nothing has value quantified so easily. The principle reason currency was created was to buffer the whims between seller and buyer. There are too many factors in a strict barter system to easily simulate properly. Supply and demand on a few different levels gets a bit complicated. Without some form of currency, you'd find that half the places around the wastes wouldn't take most of your stuff for any kind of trade. If they can't easily trade it later for what they need or use it in the immediate to near future, why the hell would they give you anything for it.
Woolfe wrote:Trust is a very nebulous thing. Especially in a world where everyone is trying to get ahead, and a lonely traveller might break in and smash all your pots and take all your stuff.![]()
Didn't I just suggest something like that
CaptainPatch wrote: And I would bet my last bottlecap that the Fallout economy was predicated on caps to likewise simplify the designers' economic concerns in Post-Apocalyptia rather than work out something more _realistic_.
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