Infinitron wrote:I really believe that the kickstarter is not the end, but the beginning of something big: a chance for guys like Brian Fargo to make good games that would appeal to a wider audience than just 46,000+ of us.
How wide? 100,000 people? 500,000 people? Millions of people? How much are you willing to sacrifice? Why do you want to tread on the same path that ruined gaming in the first place?
Kickstarter isn't the beginning of something "big" - it 's the beginning of something that's ours.
Because we funded it.
I don't see why a game has to suck if people like it.
Look, we might just disagree on the purpose of the kickstarter. I'm not with InXile and I'm not gonna make that call, but the way I see it is that a well done Wasteland 2 (a spiritual sequel to Fallout 1, 2, and tactics) -- with well done game mechanics, that looks and sounds pretty good -- would easily appeal to a lot of gamers.
Maybe it's not a game for twelve-year-old console players, but I don't think Fallout was supposed to appeal to everyone in the first place.
Anyways, I think if InXile can turn a profit on Wasteland 2 and become self-sufficient -- and be able to produce more (and bigger budget) games without having to cave in to publishers' demands, that would be an excellent outcome from all of this.
And again, I don't see a connection with "big budgets" and "selling well" with a game sucking. There might be a debatable correlation, but that probably has more to do with big name publishers hyping products and bankrolling everything.
@Woolfe
Yeah, I recall you making some very agreeable posts, so I hope you don't take mine the wrong way!
I made my case in the character thread, but I didn't see anyone echo it or comment on it.
Thanks for the feedback.
