LaRoque wrote:We're talking about an option inside a product, not a product itself.
Don't mistake this for some small thing - this is actually a very tricky question to answer because how you're allowed to save answers: What happens when you lose? And that has a HUGE impact on the game as a whole, and affects how people feel about everything
as they play through the game. It's big stuff.
Many games are defined by their difficulty, and often, that difficulty is defined by how far back you go when you lose. Games like The Bard's Tale, Demon's Souls, all Roguelikes, and Super Meat Boy have huge followings in large part because they got away with being incredibly difficult, but still incredibly fun. These games would literally not be the same games if you could save more frequently in them. In the same way, this choice will define
I'm not saying Wasteland 2 has to be that hard for everybody - but I am saying that it could be a very important piece to making this game a gem. Modern RPGs let you save whenever you want... And in my opinion, that is functionally equivalent to playing with god mode, and playing with god mode makes games boring, fast.
Yes, at least RPGs keep their story and dialog choices, so they don't completely lose their substance - but how many players out there are actually choosing to play with "god mode", and miss out on that other, big part of the game? A part that they may have loved? I personally believe it happens a lot
. I know it's probably a bit insulting, I'm sorry - but I really believe that.
I'm not against an easier mode at all - I just think that save-any-time goes a little too far. I believe that if other RPGs gave you a checkpoint every 5-10 minutes instead (smartly placed ones, along with the save-for-continue option), almost everybody who chose to save more frequently than that would have enjoyed those games more. I feel so strongly about that. You lose so little extra time, but the difference in the experience is just so drastically different.