Skip to content
I have to agree... but it could get scary...TailSwallower wrote:If Fallout was game designers in the 90s figuring out what a broken 50s future would look like, then I want Wasteland 2 to be what some game designers now can imagine a broken 80s future to look like.
All that awful 80s style and popculture twisted, mutated and bombed to hell.
Gizmo wrote:I have to agree... but it could get scary...
The Beast Man wrote:I don't think I could go back to the pre-8-bit era graphics.
yllandian wrote:We may not want to be boxed in plotwise by cleaving too closely to the original game's plot. Continuity is hard to get right, especially when you're doing sequels. We'd need to employ a full time Continuity Cop to make sure plot details squared with the original game.
Quarex wrote:I have to agree that "world stuck in the bleak twisted future of the 1980s" sounds like a perfect design aesthetic, particularly as a counter to Fallout's well-established 1950s aesthetic now. I mean, seriously--"don't touch that jukebox, I WANT TO HEAR RATT AGAIN!" Incredibly memorable moment from Wasteland, yet it would have felt totally out of place in Fallout.The Beast Man wrote:I don't think I could go back to the pre-8-bit era graphics.
You're right; I didn't know 8-bit graphics pre-dated Nintendo (just looked it up). I stand corrected.
I'll go with that.The Beast Man wrote:Either way, I using graphics with a resolution that low is going too far. Graphics should at least be up to par with Fallout.
The Beast Man wrote:By Nintendo, I meant the Nintendo Entertainment System. And my 8-bit reference was a reference to
The Dutch Ghost wrote: I would really like to know what the fate of Citadel Starstation was.
Users browsing this forum: No registered users and 2 guests