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Small Locations

Discuss when and where Wasteland 2 will be set, continuity problems, and more.

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Re: Small Locations

Postby Leif » April 9th, 2012, 5:18 pm

Area 51.
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Re: Small Locations

Postby krellen » April 9th, 2012, 5:33 pm

Base Cochise basically was Area 51 (right part of the map.)
in my opinion
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Re: Small Locations

Postby Leif » April 10th, 2012, 11:56 am

Ah, gotcha. Unsurprisingly for some I am a member of the unwashed masses who hasn't played the first.I understand Brian Fargo through the rest of his great works.
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Re: Small Locations

Postby Klim » April 11th, 2012, 4:07 pm

I would really like to see a multistory town that was build in cave and there should be scaffolds for outside caves for walking between levels. Something like this http://www.vgblogger.com/wp-content/uploads/Games/CallOfJuarezBoundInBlood/CallOfJuarezBoundInBlood-OldWestMapPack/CoJBiB_ALL_Screenshot_DLC_Vulture_mine2.jpg
Excuse me my English.
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Re: Locations

Postby ButchinMelancholy » April 30th, 2012, 2:57 pm

Mort2 wrote:Also I found at nma one of my top time favorite concept art, of a trading post. where people organize there will be always someone to peddle its crap.

Outstanding. :o
It looks quite a lot like Fallout, but this is definitely some kind of things I would love to see. :)
What will change the world in the first place is not what we will do, but what we will refuse to do yet...
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Re: Small Locations

Postby JohnPaulv2 » May 5th, 2012, 1:44 am

Some of my favourite areas from the Stalker games were the underground areas. When you've got the freedom to explore an expansive overground setting, the contrast of hostile claustrophobic environments is really effective. So what have we got to choose from?

Subways, tunnels, sewers, miltary/scientific facilities, mines, natural caves, roman style catacombs, sports centres, theatres, storage space, library/archive basements.

There's got to be a load more possibilities.
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Re: Small Locations

Postby Mordul » May 5th, 2012, 4:28 pm

So now that we know a good portion of the Game takes place in California, what are some awesome places that MIGHT have survived the nuclear holocaust?
L.A. Crater? Still Glowing?
San Diego underwater?
Mutants in Wine Country?
The Happiest Place on Earth?
What happens to the Redwoods? Petrified? Thriving? Mutated into the Mushroom Forest?
Could we find a Nuclear dud?
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Re: Small Locations

Postby Ratboy » May 6th, 2012, 11:10 am

If the game is to be expanding the visited territory into California, and we're talking about small locations, I could see:

- Roadside attractions ( abandonded biggest ball of yard, etc. )
- Mojave National Preserve ( mini-map locations in the region such as abandoned gas stations, Native villages, caravans , watering holes natural or otherwise ).
- Death valley ( caves setup for water gathering, sparse watering holes, death for insufficiently watered groups not travelling at night )
- Tijuana - alive and triving den of donkey shows, slavery, drugs and debauchery

- etc.
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Re: Small Locations

Postby Hiver » May 8th, 2012, 12:01 pm

Im certainly down for some California giant forest mutated into a mushroom forest or just becoming symbiotic with something awesome.
A new, weird, arising ecosystem based on symbiotic mutated fungal forest merging and fusing with sequoias and people and "creatures" starting to live there.

Inspiration material: "Nausicaa: valley of the wind", animated movie by you know who and "Chaga" or US title "Evolution shore", a novel by Ian McDonald.

As for the rest of Cali... i guess some parts of it could be under the sea... but explorable, eh?
Sounds interesting to anyone?

Subterranean locations are pretty much a must as they present a great opportunity for very diverse areas to see and play through.
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Re: Small Locations

Postby Feirefiz » May 10th, 2012, 5:17 am

Posted this in another thread a while ago. I usually don't tend to post the same stuff over and over, but this seems to be the perfect place for it, so ...

My idea for a fraction/location: The Sisterhood of San Quentin

Came up with this on a very long and boring car-ride. English is not my first language, so excuse the poor grammar and choice of words.

Backstory: San Quentin was still used as a prison until maybe 30/50 years before WL2 takes place - prisons, bars and whorehouses ... no civilizations can do without them, eh? Then the male prisoners rioted and actually succeeded. They killed the guards and took over the complex. Which was bad news for the female inmates, who were forced to serve their male counterparts as slaves. I leave the rest to your dirty imagination ... oh God, stop thinking about that, you pervert!
But the women conspired against their oppressors eventually. On one on the many wild and excessive parties the men throw, the women use the vast medical supplies to poison/sedate the men and silently kill them in their sleep with kitchen knifes and other stuff they could get a hold on. Once they were armed with guns, they killed the few sober ones not participating, like the men standing watch.
It comes as no surprise, that they learned to hate men during their martyrdom. They decided to form their own little society, a save haven for abused women from all parts of the Wasteland. They have a strict "no men allowed" policy and little contact to the outside world. Thus the Sisterhood of San Quentin was born ... ironically named after a man, but they don't make that connection

How the Rangers get involved: Once in California, they witness a rape, or rather a planned rape. A bunch of gang members from Fraction X hold a woman captive and obviously are going to rape her. The Rangers now have to decide if they

  • want to help the woman right away (dangerous and you might lose your good status with said fraction)
  • wait till they are in the act before they intervene (tough fighting with your pants down)
  • or wait things out entirely (good standing with the fraction is more important than her life, this is not our problem and who knows, maybe we can sift through her belongings later, once the guys are gone.
If you save the woman (who is out to spread the word and recruit new members), you have the option to make her one of your NPC companions. Should be an interesting dynamic with a mostly male group (at least I guess it will be mostly male). Also, she will mark San Quentin on your map and you will be on good terms with the Sisterhood, maybe even gain entrance to their fortress (Quests, secrets, unique loot etc.).

If the woman gets killed, you fill find a brochure with a map searching her remains, which will also put San Quentin on the map. Gaining entrance will be much tougher, though. But like with every other prison movie/story, there's always the sewer system ...

Anyway, thanks for reading, if you made it this far ;)
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Re: Small Locations

Postby Hiver » June 7th, 2012, 5:08 am

Ive made it that far but i didnt quite like it. Obviously it would have sufficed to say "a prison" and a few other details since this is a thread about small locations - not quests or themes in them but... yeah a bit expansion eh?
I just dont like that simplistic angle of "post apocalypse = rape" and the role of women as victims of rape being forced onto women. Like its the only thing they can be.

Another thread about female roles in the game says more than enough about all that.


- anyway, i had an idea...

How about having a... forest or a field or overgrown ...place, where a huge mutated ganja would grow?

What if it could... talk, man?

Dude!

-and there was this one guy who can understand it and translate it and his name was DUDE!? THE DUDE!
He of course could not understand how everyone dont understand what the MOTHER PLANT is saying.

And the players and NPCs and animals and mutants or enemies would get strange effects from the smells of the place which would make them all switch to peaceful mode as long as they are there.

And maybe if some quests are performed in MOTHER PLANT approved ways she would give the player a few seeds... ahahaha... and then the player could use those to help some community ...eh...thrive... and even get a few buds... :lol:... bud...bombs... which could be used as a weapons of peace, or a sort of gas grenade ha ha haaaa... that would turn all hostile enemies into peaceful mode if they fail some kind of check.
(those remaining hostile and aggressive would then turn onto their comrades and attack them - which the player could stop, of course, if he wanted to - and have some additional simple C&C)

/


- man... im sooo good!
8-)
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Re: Small Locations

Postby Woolfe » June 7th, 2012, 4:17 pm

Can I have some of whatever it is you are smoking... :lol:
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Re: Small Locations

Postby Hiver » June 7th, 2012, 10:57 pm

Huge broccoli my aaass!

:mrgreen:
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Re: Small Locations

Postby Woolfe » June 8th, 2012, 2:51 am

Hiver wrote:Huge broccoli my aaass!

:mrgreen:


There's probably a cream for that.... :?
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Re: Small Locations

Postby Hiver » June 8th, 2012, 1:17 pm

i didnt say "in".... :(

Seriously though... if there is giant broccoli... then... :mrgreen: ....amirite or amirite?
We should have all kinds of giant vegetation in some places.
I officially protest against giant broccoli getting all the glory!

Besides... ganja is very, very resistant plant that adapts to new circumstances very well and is very wide spread... not to mention there is no LAW anymore.
Lets make this a truly post-apocalyptic game shall we? 8-)

Not to mention it was, can and will be used for myriad of different everyday useful things, from making clothes and tools, to medicine to food.
Not to mention George Washington grew it, Thomas Jefferson got some pretty good inspirations from it and on and on...

There is an enormous amount of facts and knowledge about it but to keep it short and to the point ill just quote this from a wiky:

Hemp is one of the faster growing biomasses known, producing up to 25 tonnes of dry matter per hectare per year.
Hemp is very environmentally friendly as it requires few pesticides and no herbicides. It has been called a carbon-negative raw material.
Hemp is one of the earliest domesticated plants known.

It can be used as:
1.1 Food
1.2 Dietary supplement
1.3 Medicine
1.4 Fiber
1.5 Building material
1.6 Plastic and composite materials
1.7 Paper
1.8 Jewelry
1.9 Fabric
1.10 Cordage
1.11 Animal bedding
1.12 Water and soil purification
1.13 Weed control
1.14 Fuel

Approximately 44% of the weight of hempseed is edible oils, containing about 80% essential fatty acids (EFAs); e.g., linoleic acid, omega-6 (LA, 55%), alpha-linolenic acid, omega-3 (ALA, 22%), in addition to gamma-linolenic acid, omega-6 (GLA, 1–4%) and stearidonic acid, omega-3 (SDA, 0–2%). Proteins (including edestin) are the other major component (33%), second only to soy (35%).

Hempseed's amino acid profile is close to "complete" when compared to more common sources of proteins such as meat, milk, eggs and soy. The proportions of linoleic acid and alpha-linolenic acid in one tablespoon (15 ml) per day of hemp oil easily provides human daily requirements for EFAs.


/

I mean... im just sayin`...


http://www.hemp.com/hemp-university/quick-facts/
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Re: Small Locations

Postby Woolfe » June 9th, 2012, 1:25 am

Oh I agree with you....

I just thought it was funny. I could imagine a town of hippies living around the sacred tree. And that tree was a huge mutated Marijuana plant.

They would use the leaves for medicinal purposes. The first you would know about it is when you eat the local bread and find out they use the leaves for herbs :lol:

I love it...
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Re: Small Locations

Postby Hiver » June 9th, 2012, 6:58 am

It was funny.

I just wanted to add that there are many very realistic reasons why such a plant would be included except the simple funny bits or angles to it. Which all can be used to give those guys living there a bit of dialogue and knowledge about stuff, instead of being simply funny or worse just "doped out".

Ill have to trust inXile to know the difference between a dope fiend and a gentleman enjoying a bit of noble herb.

:monocle:

Actually, it would be awesome if that little enclave was in war or under attacks by some actual dope fiends snorting some horrible chemical crap-drug and becoming completely degraded by it.
Then my team could step in and deal with it.

I would love to have at least one such location in the game, to give a different vibe.
Especially if it was done in a bit of "Big Lebowski" way or general atmosphere.
I dont want just simple funny places around.

It all has to be multilayered and full of good stuff.

Also, remember (everyone reading) comedy can be used to talk about most horrible and serious of things we know.
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