krellen wrote:That's what I want in Wasteland 2 - my old buddy Wasteland, in a new suit. I miss that guy.
Signed, agreed on. Love this post. Thank you. You put in words all i ever would wanna say about it.
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krellen wrote:That's what I want in Wasteland 2 - my old buddy Wasteland, in a new suit. I miss that guy.
Brother None wrote:krellen wrote:They're exactly as reasonable as everyone that wants a hardcore survival simulator, or a deep tactical combat game, or any of a dozen other suggestions that have been made.
Well, sure, and those people are free to pull their money when they find out it's not a hardcore survival simulator. I'm not sure what your point is though. So you're saying you are being unreasonable?
Infinitron wrote:The battles in Wasteland didn't have a camera perspective at all...

Vryheid wrote:Right, krellen, cause the devs certainly should go against the wishes of 90% of their playerbase and eliminate any chance of their game being profitable just so you can get your nostalgia fix.
krellen wrote:You're not going into their threads and telling them they're unreasonable. (Well, you did tell those "main character" people such, but I don't think what I'm asking is on that level of out-of-bounds.)Brother None wrote:Well, sure, and those people are free to pull their money when they find out it's not a hardcore survival simulator. I'm not sure what your point is though. So you're saying you are being unreasonable?
Brother None wrote:Is your point that this is an issue, or did I miss your point completely?
joffeloff wrote:I don't understand why people say Mass Effect was 'turned into' a shooter.
Vryheid wrote:Right, krellen, cause the devs certainly should go against the wishes of 90% of their playerbase and eliminate any chance of their game being profitable just so you can get your nostalgia fix. The fact is that the flaws in the original game engine and mechanics are so blatant and so easily averted that Inxile would be doing a disservice to the series by NOT massively improving upon them.
Brother None wrote:krellen wrote:I want Wasteland 2 to be as close to Wasteland as Fallout 2 was to Fallout.
This isn't going to happen. And you already know that. Fallout 2 was a quick, "slam dunk" model sequel in the same engine and using the same assets. There was never any possibility Wasteland 2 would be as close to Wasteland as Fallout 2 was to Fallout.
inXile is not going to willfully ignore opportunities to improve on things like interface, AI, music, text and dialog mechanics, etc etc. Things that have simply been refined and improved upon since the first Wasteland, opportunities that will not be ignored.
But, and this is where the comparison to the likes of Fallout 3 and Dragon Age II falls apart, inXile is not focused on targeting a bigger audience by moving the camera much closer or using real-time combat or making the game a challenge-free, linear ride. It still has the same audience, the pen and paper-focused attitude, looking for a challenging, deep experience with choice and consequences.
It's to Wasteland what I had hoped Van Buren would be to Fallout 2, not exactly the same, including updates to things like camera works, character system and even combat (tho TB/RT was hardly ideal). It's not to Wasteland what Fallout 2 was to Fallout. And that's perfectly fine. To expect otherwise is unrealistic.
krellen wrote:I want to be able to recognise the game as Wasteland by looking at it. I want to nod my head and say, "Yup, that's Highpool" when I see it. That doesn't necessitate the use of the same engine and interface, though it would be easier to do without changing too much.
It looked okay. But it didn't play okay - the camera moved, there was no more grid, and it was real-time. So no, it wasn't a true sequel.Brother None wrote:Would you say Van Buren looked like a proper sequel to Fallout 2? From the incomplete glances we had.
Infinitron wrote:Except for rapid-release annual franchises, most sequels change things up. So most sequels aren't "true".
krellen wrote:Aside from the examples I already provided (none of which were "true sequels"), where are you "sequels" that had legitimate major system changes?
Mandemon wrote:I think krellen wants a remake, not a sequel...

Infinitron wrote:Mandemon wrote:I think krellen wants a remake, not a sequel...
Nah. I'm a fan of sequels that reuse the original game's engine, myself. It allows the developers to really refine the formula that made the original game great.
But you can't do that all the time.
Mandemon wrote:I think krellen wants a remake, not a sequel...
Infinitron wrote:krellen wrote:Aside from the examples I already provided (none of which were "true sequels"), where are you "sequels" that had legitimate major system changes?
There are plenty, I'd say. You want me to make a list? But it depends on your definition of "major system changes". Different things matter to different people. For instance, most people probably wouldn't make a big deal out of a 2D game that had a 3D sequel with a moveable camera, as long the gameplay was fundamentally similar.
paultakeda wrote:Thinking about this, I've come up with my own little list.
Anything to do with the camera and the 2D/3D display engine is not a major system change. Changing the interface from heavily keyboard dependent to Kinect dependent is not a major system change. Having cutscenes and FMV added is not a major system change.
A major system change would be to alter the party mechanic.
A major system change would be to change out the core system (in this case, the WL-MSPE skill system) or marginalize it by substitute minigames and micromanagement screens in lieu of using the system's saving throw mechanic to perform a task.
A major system change would be to change the balance of a game's features (exploration, dialog and interaction with the game world, actions creating permanent game world results, combat (random and staged)) such that one overwhelms the other.
krellen wrote:Brother None wrote:krellen wrote:They're exactly as reasonable as everyone that wants a hardcore survival simulator, or a deep tactical combat game, or any of a dozen other suggestions that have been made.
Well, sure, and those people are free to pull their money when they find out it's not a hardcore survival simulator. I'm not sure what your point is though. So you're saying you are being unreasonable?
You're not going into their threads and telling them they're unreasonable. (Well, you did tell those "main character" people such, but I don't think what I'm asking is on that level of out-of-bounds.)
SDF121 wrote: We are not threatening to never play the game or withdraw our support simply because our ideas of what Wasteland 2 ought to be may never come to fruition. Like others have suggested, we are simply contributing to this discussion by providing our own insights and putting forth our own ideas on what we think would make Wasteland 2 great. We are not demanding that they be implemented, rather we simply ask that they be considered with the hope that we will have contributed to the games development. I trust Brian Fargo and his teams judgment and believe that they will be able to properly differentiate between the ideas that would compliment their grand vision from those that would detract from their overall goals. There is no need for any hostility. [...] The purpose of these forums is for a spirited discussion on these issues. Brian Fargo has a distinct vision for what he wants Wasteland 2 to be and these forums are nothing more than a litmus test to aid him in that vision. Again, there is no need for any hostility between fans of both camps. Let us continue to discuss these issues but with good will and reasoned discourse.
Woolfe wrote:When I went from Wasteland to Fallout, I must admit I just assumed that SPECIAL was just a natural progression of MSPE. (It wasn't until much later that I found out they were completely different systems) So I am not against changes the MSPE, so long as it still works essentially the same way, that being a value that can be improved and provides a basis for "testing" against to have a skill work or fail.
Woolfe wrote:Some major changes to the balance would not be that bad. Using the reported "ranger Base" setup as an example. That could essentially change the way the flow of the game works, in that you now have a "base of operations" that you return to semi-regularly, rather than just "radioing back". That wouldn't hurt the gameplay too much and could provide more immersion as you deal with base related issues(or not), and it plays into the concept of changes affect the whole world, rather than you just roaming around never going back to some places.
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