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The case for a sequel

Discuss when and where Wasteland 2 will be set, continuity problems, and more.

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Re: The case for a sequel

Postby Woolfe » May 17th, 2012, 6:01 pm

CaptainPatch wrote:<SNIP>


Sometimes its better to see in Black and white than in grey. If only to prevent you getting caught in a philosophical discussion deciding whether someone should be removed from the situation, and miss the opportunity to do it.

There is no correct answer CP. If there was then we would live in much better societies.

All Laws and rules have flaws. Its one of the problems as a lawmaker. No matter what you do, you simply cannot account for every circumstance, mostly because you won't know all the circumstances.

Sometimes you make a judgement choice. As this is a game the choice you make may or may not actually really reflect the choice you would in reality make. I daresay most of us would not just straight out kill someone, because we have been brought up a certain way. But if we had come up in the WL environment, who knows?
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Re: The case for a sequel

Postby The Enemy » May 17th, 2012, 9:59 pm

Woolfe wrote:As this is a game the choice you make may or may not actually really reflect the choice you would in reality make.


That's pretty much the long and short of it for me.

When I play a CRPG for the first time, I usually play through with the mindset of "What would I do if I was in this exact situation?" The second and future playthroughs (and for Wasteland and all the Fallouts, there have been MANY) are done with the mindset of "How does this story change if I do this?" I assure you, Captain Patch, that the decisions I make in a roleplaying game do not reflect what I would do IRL. If I was really in the WL world, I would probably die fast trying to have a reasonable conversation with Harry the Bunny Master.

(I realize this brings up the question of why I murdered everybody in Spade's the first time. I was 10 years old, ok? Gimme a break.)

On something of a tangent, like Woolfe, I do find it a lot easier to do out-of-(my personal)-character things in party-based games than in games where I am a single hero with some NPC pals. (As might be implied by my avatar, I still haven't been able to finish Fallout: NV on any other path but House, because MAN do I feel guilty when I kill his centuries-old ass).
Last edited by The Enemy on May 17th, 2012, 10:28 pm, edited 1 time in total.
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Re: The case for a sequel

Postby CaptainPatch » May 17th, 2012, 10:15 pm

The Enemy wrote:I still haven't been able to finish Fallout: NV on any other path but House, because MAN do I feel guilty when I kill his centuries-old ass.

You _do_ know that you have the option to NOT kill him, don't you? You can seal him back into his life-support module and leave him then, just no longer networked into his computers and monitors. Meanwhile, you follow the Courier path to building a safe and secure independent Mojave Nation.
"If you don't know what is worth dying for, Life isn't worth living."

"Choose wisely."
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Re: The case for a sequel

Postby The Enemy » May 17th, 2012, 10:21 pm

True, but I'd argue that's even crueler than killing him outright. He does say that unsealing the life-support module has immediately exposed him to elements that will kill him within a year (or months, can't remember right now), so opening the life support chamber but not shooting him dead is essentially the same thing as killing him with an extra bonus of torturing him.
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Re: The case for a sequel

Postby CaptainPatch » May 18th, 2012, 1:19 am

The Enemy wrote:True, but I'd argue that's even crueler than killing him outright. He does say that unsealing the life-support module has immediately exposed him to elements that will kill him within a year (or months, can't remember right now), so opening the life support chamber but not shooting him dead is essentially the same thing as killing him with an extra bonus of torturing him.

How so? The only thing in his existence that differs is that he is no longer able to use his electronics to control other people's lives. His mind is still his own. [And I believe that his imminent demise had to do with if he _stayed_ out of the module. Machinery that complex **should** have no difficulty stabilizing his condition again once the module is again sealed.] Essentially, his life is reduced almost exactly to a prisoner given a life sentence. (Want to debate if "life in prison with no possibility of parole" = "torture"?)

I suppose if you wanted to be generous, you could connect him to a library of computer games. :roll:
"If you don't know what is worth dying for, Life isn't worth living."

"Choose wisely."
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Re: The case for a sequel

Postby Clausewitz_ » May 18th, 2012, 1:39 am

Got no problemo with advances in GUI and an isometric view - been playing fallout Tactics again and I am stoked WL2 is looking to it for combat and tactics. Awesome game - FoT would have been even more awesome with a more RPG slant.
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