Woolfe wrote:Er.. on the contrary YOU are the 4 characters.
If that is the case, then those FOUR characters have ONE consciousness -- yours.
Woolfe wrote:This is a party game in which you are fully creating the PCs, all of them, as opposed to selecting them from a list. So you are defining them and there background/history etc.
So you looked through the personnel files and picked your team based on their Attributes and Skills. That's _it_. Absolutely nothing about the character quirks or background history . You couldn't define those variables in WL and I doubt that you will be able to do so in WL2. Why not? Because the programmers have absolutely no way to take _your_ behavior preferences and apply them to the character in question. What they _can_ do is to assign a psych profile and attach it to the character according to the Attributes and Skills that you assigned to that character. Their choice, not yours. And I doubt that they would even do that much.
Possibly they would work up a score or more of psych profiles and then randomly attach them to whatever PC you create.
Woolfe wrote:If there is "banter" how can it know that I have created this character as a Hard hitting brawler with a soft spot for the ladies? How can it know that my sniper happens to have a personal like of kittens and won't hurt them. Etc etc etc....
Exactly. They
can't -- ergo they won't. If the PCs are to have _any_ kind of personalities, it will be the personalities that the
developers assign to those PCs. And if personality is determined by someone other than you, then you
won't be able to control their banter.
Woolfe wrote:In party banter between NPC's yep I agree with you wholeheartedly. In party banter between PC 1 and NPC, Maybe, if there is enough "background info" able to be put into the PC, as you can operate almost exclusively with "responses". In party banter between PC 1 and PC 2 is almost impossible to do as there are way too many variables. You might get away with small comments, but even then. Check out the Character Creation thread for lots of arguments around this element.
If this were a game more like
Baldur's Gate, you _would_ have ONE PC that you could control banter-wise -- and that limited to dialogue choices that are given to ANY player-created character. But like in BG, party members CAN banter endlessly. (Who can ever forget Minsc when he was on a roll?) But given that you will be able to create FOUR PCs, there really are only two choices: Either they banter amongst themselves with no input from the player, or there will be NO banter, at all, ever.
Personally, I'd rather surrender the control and listen to them banter. I find it too entertaining to listen to, as opposed to a party of "strong, silent types".